
rogues, brutes, mages, and four-way battles -------------------------------------------
The game centers on mysterious cosmic forces that have stitched together a battlefield with warriors from across space and time. The result is a large-scale action combat experience.
Matches are divided into four teams of up to 25 players each. All players will be scouting for advantages, defending territory, pushing objectives, and striving to outlast the other three factions.
In Fightland, every individual is meant to make a difference. Success relies on both personal skill and strong squad coordination. Match structure varies based on three rotating victory conditions that shape gameplay in unique ways.
Last Base Standing challenges teams to defend their own base while seeking opportunities to attack the other three enemy bases. Crystal Carry shifts focus to escorting valuable crystals back to base. It introduces added complexity, as two crystals are in play simultaneously, requiring careful decisions on how to defend and deliver both.
Fightzone narrows the battlefield down to a single moving territory that must be captured and held. The zone repeatedly pulls all four teams into one location, sparking large, chaotic clashes as it shifts across the map.
Get a glimpse of Fightland here!
Is Fightland the next Bloons TD 6? ----------------------------------No… While it shows promise, Fightland faces a steep challenge. Having been developed by the creators of Bloons TD 6, one of the most popular mobile tower defense games, expectations are naturally high.
Additionally, the studio’s recent releases, such as btdb2 and bcs, did not achieve success. To match the legacy of their previous IP, Ninja Kiwi will need to bring even greater originality and depth to Fightland. An ambitious and intriguing project, I sincerely hope it finds its audience. You can find it on the Google Play Store.
Also, read our latest news on Dealer’s Life Legend, the new game in the Funny Tycoon series set in a medieval fantasy world.
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