Firaxis, the developer behind Civilization 7, has released patch 1.0.1, addressing player concerns following the game's full launch. The patch, available for PC, Mac, Linux, and Steam Deck, is the first of several planned updates focusing on community feedback gathered during the advanced access period. Steam user reviews during this period were mixed, with common criticisms including the user interface, limited map variety, and missing features.
Take-Two CEO Strauss Zelnick, in an interview with IGN, acknowledged the negative press and player reviews but expressed confidence in the game's long-term appeal to the established Civilization fanbase, describing the initial performance as "very encouraging."
This initial PC-focused patch (1.0.1, also referred to as Patch 2 in the Steam announcement) temporarily disables cross-play multiplayer to streamline updates. Firaxis clarified that this will not affect console-to-console cross-play or PC-to-PC multiplayer. Future PC patches may be released at a different pace than console updates.
Civilization 7 Patch 1.0.1 (Patch 2) Patch Notes (February 10, 2025):
Gameplay:
- Addressed an issue causing shortened Ages in Epic and Marathon speed games.
- City-States now transition to Friendly Independent Powers during Age transitions instead of disappearing. They also begin with more units in the Exploration and Modern Ages.
- Resolved inconsistencies in naval combat: Naval units now use correct combat strength values when attacking, receive reciprocal damage, and more consistently move to the attacked tile after victory.
- Completing a Legacy Path's final milestone no longer grants Modern Age progress, allowing more time for victory completion.
- Towns automatically revert to growing if their chosen focus becomes ineligible (e.g., population decrease).
- The Future Civic is now repeatable in all Ages, with increased costs for repeated use (this applies to Future Tech as well).
- Fixed an issue where excessive growth bonuses resulted in negative food requirements.
- Improved rail network reliability for settlements connected over water via ports, provided the capital has a port or rail connection to a settlement with a port.
- Enhanced Loyalty Crisis management in the Antiquity Age by allowing Villa purchases in towns during the crisis.
AI:
- Reduced AI offers of high-value cities during peace deals.
- Decreased AI war declarations at the start of the Modern Age.
- AI now considers Ideology more heavily before declaring war or offering peace.
- Adjusted AI war and peace desires based on ideological alignment with the player.
Camera:
- Fixed a native-resolution issue where the camera focused incorrectly on the minimap.
UI:
- Temporarily replaced the Simplified Chinese font with the Civilization VI font.
- Fixed issues with opening the Settlement menu, populating yield icons on converted towns, and cut-off text on the Global Yields Breakdown screen.
- Added notifications for completed espionage actions.
- Prevented the erroneous display of purchasable City projects.
- Ensured the current religion is displayed first in belief picker tabs.
- Resolved issues with lingering District health bars and missing Leader portraits.
- Improved alignment of Leader names and portraits on the Age Summary and Victories Rankings Overview screen.
- Corrected the background color issue in the Player Customize tab.
- Improved spacing between Civ descriptions, unique units, and building icons on the loading screen.
For further assistance, consult our guides on achieving every Civ 7 victory, understanding key changes for Civ 6 players, avoiding crucial mistakes, and navigating map types and difficulty settings.