Prolific solo developer Pippin Barr has released a new game, It's As If You Were On Your Phone, a title as intriguing as its premise. This latest offering challenges players to simulate phone use, completing prompts and mimicking gestures while avoiding the appearance of actually engaging with a device.
Barr, known for his thought-provoking and often unconventional games, aims to explore a near-future dystopia where conforming to societal expectations of constant phone use is paramount. The game's unusual concept involves navigating this pressure by performing actions that mimic phone interaction, but without the actual use of a phone.
The gameplay itself is, admittedly, unconventional. While not offering a traditional gaming experience, It's As If You Were On Your Phone functions as a compelling artistic statement and social commentary, going beyond a simple "phones are bad" message.
It's more than just a game; it's art!
Should you play It's As If You Were On Your Phone? That depends on your willingness to engage with its unique and experimental nature. If you're open to exploring its underlying themes and interpretations, it offers a rewarding, albeit unconventional, experience. However, if you’re looking for traditional gameplay mechanics, it may not offer much beyond its core concept of prompt completion.
Given Pippin Barr's track record of creating intriguing and memorable experiences, It's As If You Were On Your Phone is worth considering, even if only for the unique perspective it provides. It invites reflection on our relationship with technology and societal pressures. Consider giving it a try and ponder what it reveals about both the game and yourself.
For those seeking a more traditional mobile gaming experience, be sure to check out our list of the top five new mobile games this week.