Marvel Rivals: A Deep Dive into Mister Fantastic's Abilities and Gameplay
Marvel Rivals delivers an exceptional hero-shooter experience, boasting diverse gameplay and stunning visuals. The game's roster expands with each season, and Season 1 introduces iconic Fantastic Four heroes, including the formidable Mister Fantastic.
Mister Fantastic, a dualist character, excels at mobility and damage output. His unique ability to grapple and pull himself towards allies or enemies is central to his playstyle. His introduction has significantly impacted the game's meta, making him a top contender across various maps.
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Mister Fantastic's Primary Attack
Mister Fantastic's primary attack, Stretch Punch, is a surprisingly versatile three-hit combo. The first two strikes utilize a single fist, while the final strike employs both. The stretched arm continues to deal damage even after the initial punch, affecting all enemies in its path. This allows for effective area-of-effect damage, a feature comparable to Storm's Wind Blade attack.
Mister Fantastic's Abilities
Mister Fantastic possesses a range of abilities, each contributing to his damage-boosting passive. Mastering these abilities is key to maximizing his potential. His base health is 350, but his frequent shield generation provides unexpected survivability for a duelist. His "Elasticity" meter, visible beneath the crosshair, is crucial; each basic attack generates 5 Elasticity, aiming for 100 for optimal passive activation. He has a 3-star difficulty rating, making him challenging for beginners but accessible to all players.
Reflexive Rubber
- Active Ability
- 12-second duration
Mister Fantastic transforms into a rectangular shape, absorbing all incoming damage. Upon expiration, he unleashes the stored damage in the direction of the player's reticle.
Flexible Elongation
- Active Ability
- 3-second duration
- Generates 30 Elasticity
This ability grants a shield, boosting health from 350 to 425. It pulls Mister Fantastic towards the target, dealing damage to enemies or providing a shield to allies. It has two charges.
Distended Grip
- Active Ability
- 6-second duration
- Generates 30 Elasticity
Mister Fantastic stretches and grabs a target, offering three options: Dash (pulls him towards the target), Impact (deals damage to the grappled enemy and potentially a second nearby enemy), and a double grapple slam, damaging both enemies.
Wedded Harmony
- Team-Up Ability (requires Invisible Woman)
- 20-second duration
Heals Mister Fantastic for lost health (no shield granted). This synergizes well with Invisible Woman's strategist abilities.
Elastic Strength
- Passive Ability
Each ability use builds Elasticity, increasing damage output. At maximum Elasticity, Mister Fantastic transforms, gaining significantly increased damage and a substantial shield that gradually decays after the transformation ends. Failing to deal damage causes Elasticity to decay.
Brainiac Bounce
- Ultimate Ability
Mister Fantastic leaps and crashes down, dealing area-of-effect damage, then bounces to repeat the attack multiple times. Effective against clustered enemies.
Tips for Playing Mister Fantastic
Mister Fantastic's damage mitigation and shield generation make him surprisingly tanky.
Flexible Reflection
Combining Flexible Elongation and Reflexive Rubber provides shields for both Mister Fantastic and an ally, allowing for effective damage absorption and support.
Rushing Reflexive Rubber
Using Reflexive Rubber strategically, even when not actively building the passive, can maximize his inflated state's damage and objective control. Stacking shields can raise his effective health pool to a remarkable 950.