Oriol Cosp has officially unveiled *Gods vs Horrors*, an enthralling new single-player roguelike that draws inspiration from the strategic depths of *Slay the Spire* and the auto-battling charm of *Super Auto Pets*. In this game, players take on the role of the new Warden of Realms, tasked with the critical mission of saving the world by assembling and leading a team of mythological gods against an array of terrifying horrors. The gameplay revolves around building synergies among the gods you recruit, positioning them effectively, and enhancing their abilities across various mythologies to increase your Devotion level, thereby allowing you to recruit even more deities.
A key strategic element in *Gods vs Horrors* is the decision-making process around Divine Essence - should you use it to immediately boost your powers, or save it to increase your Devotion level for future advantages? This choice between short-term gains and long-term benefits adds depth to the gameplay, challenging players to plan meticulously.
The game's visuals and mechanics seem to be influenced by *Hearthstone's* Battlegrounds mode and *Balatro*, offering a unique mix of 170 gods and a variety of relics to experiment with. The "horrors" you'll face are genuinely terrifying, and you'll encounter six different bosses, each with their own environmental effects, making the challenge of saving the world even more daunting.
For those interested in similar experiences, our list of the best CCGs on Android might pique your interest. Meanwhile, you can dive into the world of *Gods vs Horrors* by downloading the demo, available for free with no ads, on both the App Store and Google Play. If you find the game to your liking, a single purchase of $9.99 (or your local equivalent) unlocks the full experience.