Dive into the chilling cooperative horror of *R.E.P.O.*, where every mission is a tense dance with danger, thanks to the game's array of mischievous and menacing creatures. As you navigate through abandoned sites to secure valuable items, you'll find yourself up against monsters that are hell-bent on thwarting your progress to the next level.
Each monster in *R.E.P.O.* comes with its own set of unique abilities, behaviors, and attack patterns, compelling you to tailor your strategies carefully to ensure you and your team make it safely back to the truck. Some creatures stealthily stalk you, waiting for the perfect moment to strike, while others are noisier but no less deadly. You'll need to master the art of silence to evade sound-sensitive monsters, whereas others rely on sight, making it crucial to keep them in your line of sight to survive.
With such a diverse range of monsters, understanding which ones pose the greatest threat and which are mere annoyances can be challenging. However, in survival games like *R.E.P.O.*, knowledge is power. Learning the nuances of each monster's behavior and damage potential can be the difference between life and death for you and your team.
R.E.P.O. Monster Tier List
Tier 1 – Mostly a nuisance, can be helpful.
Tier 2 – Easy to get around unless overwhelmed.
Tier 3 – Deadly if caught unawares.
Tier 4 – The deadliest monsters. Can one-shot players at lower levels.
Monster | Tier | Description |
Apex Predator (Duck) | 1 | Just don’t touch it. It can be used as a defense against the Huntsman if timed right. |
Gnomes | 1 | They do little damage and are easily killed. |
Animal | 1 | Each one deals little damage, and they are easily picked up. They destroy any Gnomes they run over. |
Hidden | 1 | He can carry you back to the truck or into a monster, but doesn’t deal any damage himself. |
Shadow Child | 1 | Don’t look at it, and it won’t hurt you. |
Spewer | 1 | Once attached to you, it can be used against other monsters. Leaves you unharmed. |
Bowtie | 2 | Slow monster unless annoyed (but even then, not very fast). Its breath can damage, but it’s easy to avoid. |
Peeper | 2 | Does little damage once its gaze is locked with yours, but if other monsters are around, it can be more than a nuisance. |
Chef | 2 | They can easily roll into each other, killing themselves. Can’t get you if you hide up high. |
Bangers | 2 | You have 10 seconds to get away once their dynamite ignites – only a problem if caught in the explosion. |
Huntsman | 3 | Hunts purely on sound – so if you’re quiet (or the duck doesn’t give away your position), you’re safe. However, if shot, it could end your run. |
Rugrat | 3 | Super strong and can kill by throwing objects at the player. A vase can be a one-shot for a low-level player. |
Upscream | 3 | Relentless like Animal, but deals far more damage. If multiple spawn, they could all take you down together. |
Mentalist | 3 | They have poor eyesight but great hearing, so it’s possible to run and hide. However, each hit deals 50 damage and more than one can spawn at a time. |
Trudge | 3 | Extremely slow and loud, so you can hear it coming a mile away, but if caught, it’s game over, even with some health upgrades. |
Reaper | 4 | Slow until they see you, and then they speed up. You can hear them coming, and it’s possible to get away, but without health upgrades, you’re dead in a few seconds. |
Clown | 4 | Charges when it sees you and has two attacks, a kick and a laser. Both deal deadly damage. |
Robe | 4 | Silent and often sees you before you see it. Can get under furniture to get you and will pursue quickly. Deadly if caught. |
Headman | 4 | Relentless in its pursuit of you, its bite deals 50 damage each time and can be fatal if not dealt with promptly. |
Now that you're familiar with the threats lurking in each new location, enhance your survival chances by exploring our other *R.E.P.O.* guides, packed with strategies to outsmart your fearsome foes.