CD Projekt RED is accelerating development on the highly anticipated Cyberpunk 2077 sequel, as indicated by recent job postings offering glimpses into the game's features. A key revelation? The sequel will remain a first-person experience, foregoing a third-person perspective, potentially disappointing players who envisioned a different viewpoint.
Image: steamcommunity.com
A Senior Gameplay Animator position emphasizes the creation of detailed first-person animations, especially weapon interactions and core gameplay mechanics. The absence of any mention of third-person animation strongly suggests the studio's commitment to the first-person perspective.
A separate opening for an Encounter Designer highlights a revolutionary "most realistic crowd system," dynamically reacting to player actions. This promises immersive environments with natural NPC interactions. The role involves collaborating on complex scenarios with multiple solutions, leveraging NPC behaviors, interactive elements, loot, and environmental storytelling.
Furthermore, a job posting confirms the exploration of multiplayer capabilities for the sequel, although development is still in its early phases.
Cyberpunk 2, internally known as Project Orion, utilizes Unreal Engine 5, promising state-of-the-art visuals and technology. Previously, a senior quest designer from CD Projekt RED disclosed their personal involvement in voicing intimate scenes within Cyberpunk 2077. Interestingly, Kingdom Come: Deliverance 2 fans have noted a character bearing resemblance to Johnny Silverhand.
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