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Helldivers 2 Armor Passive Rankings

Author : Olivia Update:Apr 11,2025

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In Helldivers 2, armor is categorized into light, medium, and heavy types, each impacting your mobility and defensive capabilities. However, the true essence of armor in this game lies in its passive abilities, which are akin to powerful perks that can greatly enhance your gameplay experience.

With a diverse array of armor passives at your disposal, understanding which ones to prioritize is crucial for survival and effectiveness in combat. Don't rush into your hellpod just yet—our comprehensive tier list will guide you in selecting the best armor passives for any mission scenario in Helldivers 2.

All Armor Passives & What They Do in Helldivers 2

Helldivers 2 boasts 14 unique armor passives, each playing a pivotal role in shaping your playstyle, strategy, and combat efficiency. Whether you're looking to absorb more damage with extra padding or enhance your stealth capabilities through improved scouting, choosing the right armor passive can be a game-changer.

In Helldivers 2, these passives are linked to body armor, while helmets and capes remain standard-issue without additional bonuses.

Here's a detailed breakdown of all armor passives in Helldivers 2 and their effects, ensuring you're well-equipped to tackle any challenge and mission requirement. Whether you're focusing on survival or maximizing utility, selecting the appropriate passive is key when crafting your loadouts and builds.

Armor PassiveDescriptionAcclimated- 50 percent resistance to acid, electrical, fire, and gas damage.Advanced Filtration- 80 percent resistance to gas damage.Democracy Protects- 50 percent chance of surviving lethal attacks, such as headshots.
- Prevents chest injuries, such as internal bleeding.Electrical Conduit- 95 percent resistance to lightning arc damage.Engineering Kit- +2 grenade capacity.
- 30 percent recoil reduction when crouching or prone.Extra Padding- +50 armor rating for improved defense.Fortified- 50 percent resistance to explosive damage.
- 30 percent recoil reduction when crouching or prone.Inflammable- 75 percent resistance to fire damage.Med-Kit- +2 stim capacity.
- +2 seconds additional stim duration.Peak Physique- 100 percent increased melee damage.
- Improves weapon handling by reducing weapon movement drag.Scout- 30 percent reduced range at which enemies can detect players.
- Map markers generate radar scans to reveal nearby enemies.Servo-Assisted- 30 percent increased throwing range.
- 50 percent additional limb health.Siege-Ready- 30 percent increased reload speed of primary weapons.
- 30 percent increased ammo capacity of primary weapons.Unflinching- 95 percent reduced recoil flinching.

Armor Passive Tier List in Helldivers 2

Our armor passive tier list for Helldivers 2 is based on the game's 1.002.003 version, ranking the passives by their overall value, utility, and effectiveness across various missions and enemy types.

Armor PassiveWhy?S TierEngineering KitExtra grenades are always a game-changer. Whether closing bug holes, destroying fabricators and warp ships, or tearing through armor with Thermites, the possibilities are endless.Med-KitThe ability to heal more frequently is invaluable in Helldivers 2. When combined with the Experimental Infusion booster, stims can essentially allow you to cheat death. No other armor passive boosts your survival chances like the Med-Kit.Siege-ReadyRecently added, Siege-Ready is one of the top armor passives in Helldivers 2. The enhanced ammo count and faster reloads enable you to effectively manage large crowds, especially with ammo-intensive weapons.A TierDemocracy ProtectsOffers a solid defense boost, particularly useful early in the game, allowing survival against lethal damage from all directions.Extra PaddingProvides a higher armor rating for consistent damage resistance across the board, making it a reliable choice.FortifiedHighly effective, especially against Automatons in Helldivers 2. It helps withstand rockets from Devastators, Hulks, and Tanks while improving the effectiveness of weapons like the Machine Gun against bots.Servo-AssistedParticularly useful against Terminids, allowing you to deploy stratagems from a safe distance and toss grenades to close bug holes, while also reducing the risk of limb injuries from claw attacks.B TierPeak PhysiqueWhile melee damage and reduced drag are beneficial, getting into close range is generally not advisable. There are more effective ways to handle mobile enemies like the Illuminate Overseers.InflammableIdeal for fire-based builds, especially on planets with fire tornadoes. Though situational, it enhances the effectiveness of Flamethrowers and Incendiaries against Terminids and the Illuminate.ScoutThe radar effect helps reveal enemy positions, enabling strategic adjustments. It would rank higher if it also highlighted points of interest or side objectives.C TierAcclimatedSince the three factions in Helldivers 2 specialize in different elemental damage types, you won't encounter all four types—acid, electrical, fire, and gas—in a single mission, reducing its overall utility.Advanced FiltrationProvides little value unless you're running a gas-specific build, and even then, the benefits are limited.Electrical ConduitOnly useful against the Illuminate, and even then, there are more effective options—unless friendly fire is a concern.UnflinchingThe minimal reduction in camera shake and damage recoil does little to enhance combat effectiveness.
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