Pokémon TCG Pocket's highly anticipated trading update has arrived, but instead of celebration, it's met with widespread player outrage. The trading system, criticized last week for its restrictions, has launched to an even more negative reception due to unexpectedly high resource requirements.
Players are flooding social media with complaints about the excessive demands and limitations. While the restrictions were previously disclosed, the sheer number of resources needed for each trade was deliberately obscured by the vague statement, "items must be consumed in order to trade."
Unlike Wonder Pick or pack openings, trading necessitates two distinct consumable items: Trade Stamina and Trade Tokens. Trade Stamina, replenishing over time or purchasable with Poké Gold (real money), is a familiar mechanic.
However, it's the Trade Tokens that are sparking the most controversy. Trading cards of 3 Diamonds or higher requires a significant number of Trade Tokens: 120 for a 3 Diamond card, 400 for a 1 Star card, and 500 for a 4 Diamond (ex Pokémon) card.
The only way to obtain Trade Tokens is by deleting cards from one's collection. The exchange rates are heavily weighted against the player: a 3 Diamond card yields 25 Tokens, a 1 Star card 100, a 4 Diamond card 125, a 2 Star card 300, a 3 Star immersive card 300, and a Crown gold card 1500. Lower rarity cards are worthless for this purpose.
This system forces players into an unfavorable loop. For instance, trading a single ex Pokémon requires selling five, and selling a Crown rarity card (the rarest in the game) only provides enough Tokens for three ex Pokémon trades. Selling a 3 Star immersive art card—a key selling point of the game—doesn't even yield enough Tokens to trade a single 1 Star or 4 Diamond card. The 15-second transaction time for each card adds insult to injury, turning even a single trade into a lengthy process.
Overwhelming Negative Feedback
Reddit posts are overflowing with scathing criticism. One post with over 1,000 upvotes calls the update "an insult," with players vowing to stop spending money on the game. Comments describe the system as "hilariously toxic," a "monumental failure," and lament the loss of a "safe way for the community to connect." Many believe the developer doesn't actually want players trading at all.
Profit Motive Suspected
Players strongly suspect the trading system is designed to boost revenue. The game reportedly earned $200 million in its first month before trading was implemented. The inability to trade cards of 2 Star rarity or higher further fuels this suspicion, as readily available trading would undermine the need for costly pack purchases. One player reported spending $1,500 to complete the first set.
The high cost and limited methods of acquiring Trade Tokens have been widely condemned as "predatory" and "greedy." The requirement of three copies of a card before it can be sold for Tokens adds another layer of frustration.
Creatures Inc.'s Silence
Creatures Inc. has remained silent on the backlash, despite previously acknowledging concerns. Their prior statement suggesting improvements after launch has proven demonstrably false. IGN has reached out for comment, but a response is pending.
Adding Trade Tokens as mission rewards could potentially mitigate the issue, but it's more likely that Trade Stamina will be included in future rewards, given the precedent set by similar mechanics.
The launch of this poorly-received trading system casts a shadow over the upcoming Diamond and Pearl update, which will introduce highly anticipated Pokémon like Dialga and Palkia.