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Baldur’s Gate 3: 12 Best Multiclass Builds

Author : Amelia Update:Mar 19,2025

In the captivating world of *Baldur's Gate 3*, multiclassing opens a realm of strategic character building, allowing for incredibly flexible and powerful builds. Larian Studios' upcoming addition of 12 new subclasses further expands this exciting possibility, promising even more unique and potent character combinations for players to explore in future playthroughs. But even before these subclasses arrive, several compelling multiclass setups offer significant advantages, creating well-rounded characters capable of overcoming any challenge. These builds, detailed below, showcase the power and versatility of combining different classes to create truly formidable heroes.

With *Baldur's Gate 3* adhering closely to Dungeons & Dragons 5e rules, players can seamlessly import characters from their personal D&D campaigns into the Forgotten Realms. Facing a looming Mindflayer invasion and the insidious threat of an Illithid parasite, players must act swiftly to save the realms and their own identities. While single-class characters are viable, multiclassing provides a strategic edge, blending the best aspects of various classes into a single, adaptable character.

Updated on January 13, 2025, by Rhenn Taguiam: The anticipation surrounding Larian Studios' upcoming 12 new subclasses is palpable. Players eager to experiment with these new possibilities will find a wealth of options. However, those who prefer to experience the game in its current state before the subclass update should consider the following must-try multiclass builds. The introduction of subclasses like the Swashbuckler and Oath of Conquest will significantly alter the multiclassing dynamic, making these current builds even more valuable before the update.

12. Lockadin Staple (Ancients Paladin 7, Fiend Warlock 5)

Lockadin Staple BuildThis powerful combination leverages the synergistic relationship between the Warlock and Paladin classes. The Warlock's potent utility spells and damage potential perfectly complement the Paladin's offensive capabilities and superior survivability. The Paladin's heavy armor proficiency and Divine Smite enhance the Warlock's already impressive damage output, creating a well-rounded character excelling in both offense and defense. The ability to acquire short-rest spell slots from the Warlock allows for devastating nova attacks using Divine Smite, while Eldritch Blast provides consistent long-range damage.

LevelClass Choice & FeaturesTotal Spells Available
Level 1Paladin 1: Oath of the Ancients Subclass
- Divine Sense
- Lay on Hands
- Channel Oath: Healing Radiance
- Channel Oath: 1
- Lay on Hands: 3
Level 2Paladin 2
- Fighting Style: Great Weapon Fighting
- Divine Smite
- Channel Oath: 1
- Lay on Hands: 3
- Known Spells: 2 + CHA Mod
- Spell Slots: 2 1st-Level
Level 3Paladin 3
- Divine Health
- Channel Oath: Nature’s Wrath
- Channel Oath: Turn the Faithless
- Oath Spells: Speak with Animals, Ensnaring Strike
- Channel Oath: 1
- Lay on Hands: 3
- Paladin Spells: 3 + CHA Mod
- Paladin Spell Slots: 3 1st-Level
Level 4Paladin 4
- Choose Feat:
- Channel Oath: 1
- Lay on Hands: 4
- Paladin Spells: 4 + CHA Mod
- Paladin Spell Slots: 3 1st-Level,
Level 5Paladin 5
- Extra Attack
- Oath Spells: Misty Step, Moonbeam
- Channel Oath: 1
- Lay on Hands: 4
- Paladin Spells: 5 + CHA Mod
- Paladin Spell Slots: 4 1st-Level, 2 2nd-Level
Level 6Warlock 1: The Fiend Subclass
- Pact Magic
- Dark One’s Blessing
- Channel Oath: 1
- Lay on Hands: 4
- Paladin Spells: 5 + CHA Mod
- Paladin Spell Slots: 4 1st-Level, 2 2nd-Level
- Warlock Spells: 2 Cantrips, 2 Spells
- Warlock Spell Slots:1 1st-Level
Level 7Warlock 2
- Eldritch Invocation: Agonizing Blast
- Eldritch Invocation: Repelling Blast
- Channel Oath: 1
- Lay on Hands: 4
- Paladin Spells: 5 + CHA Mod
- Paladin Spell Slots: 4 1st-Level, 2 2nd-Level
- Warlock Spells: 2 Cantrips, 3 Spells
- Warlock Spell Slots: 2 1st-Level
Level 8Warlock 3
- Pact Boon: Pact of the Blade
- New Spell: Mirror Image
- Channel Oath: 1
- Lay on Hands: 4
- Paladin Spell Slots: 4 1st-Level, 2 2nd-Level
- Warlock Spells: 2 Cantrips, 4 Spells
- Warlock Spell Slots: 2 2nd-Level
Level 9Warlock 4
- New Cantrip: Mage Hand
- New Spell: Hold Person
- Choose Feat: Great Weapon Master: All In
- Channel Oath: 1
- Lay on Hands: 4
- Paladin Spell Slots: 4 1st-Level, 2 2nd-Level
- Warlock Spells: 3 Cantrips, 5 Spells
- Warlock Spell Slots: 2 2nd-Level
Level 10Warlock 5
- Eldritch Invocation: Fiendish Vigor
- Deepened Pact
- New Spell: Hunger of Hadar
- Replace Spell: Counterspell
- Channel Oath: 1
- Lay on Hands: 4
- Paladin Spells: 5 + CHA Mod
- Paladin Spell Slots: 4 1st-Level, 2 2nd-Level
- Warlock Spells: 3 Cantrips, 6 Spells
- Warlock Spell Slots: 2 3rd-Level
Level 11Paladin 6
- Aura of Protection
- Channel Oath: 1
- Lay on Hands: 4
- Paladin Spells: 6 + CHA Mod
- Paladin Spell Slots: 4 1st-Level, 2 2nd-Level
- Warlock Spells: 3 Cantrips, 6 Spells
- Warlock Spell Slots: 2 3rd-Level
Level 12Paladin 7
- Aura of Warding
- Channel Oath: 1
- Lay on Hands: 4
- Paladin Spells: 7 + CHA Mod
- Paladin Spell Slots: 4 1st-Level, 3 2nd-Level
- Warlock Spells: 3 Cantrips, 6 Spells
- Warlock Spell Slots: 2 3rd-Level

11. God of Thunder (Storm Sorcerer 10, Tempest Cleric 2)

God of Thunder BuildThis thematically resonant build harnesses the raw power of lightning and thunder. The Storm Sorcerer's innate abilities combine seamlessly with the Tempest Cleric's combat proficiencies, creating a devastating force on the battlefield. While the Cleric levels primarily provide heavy armor and martial weapon proficiencies, the key is acquiring *Wrath of the Storm* and *Destructive Wrath*. These abilities allow for powerful reactive attacks and enhanced spell damage, enabling devastating nova attacks against opponents.

LevelClass Choice & FeaturesTotal Spells Available
Level 1Sorcerer 1: Storm Sorcerer Subclass
- Tempestuous Magic
- New Cantrips: Mage Hand, Minor Illusion, Shocking Grasp, True Strike
- New Spells: Magic Missile, Thunderwave
- Total Sorcery Points: -
- Sorcerer Spells: 4 Cantrips, 2 Spells
- Sorcerer Spell Slots: 2 1st-Level
Level 2Sorcerer 2
- Create Spell Slot
- Create Sorcery Point
- Metamagic: Twinned Spell
- Metamagic: Distant Spell
- New Spell: Witch Bolt
- Total Sorcery Points: 2
- Sorcerer Spells: 4 Cantrips, 3 Spells
- Sorcerer Spell Slots: 3 1st-Level
Level 3Cleric 1: Tempest Domain Subclass
- Heavy Armour, Martial Weapons Proficiency
- Spellcasting
- New Cantrips: Thunderwave, Fog Cloud, Guidance
- Wrath of the Storm
- Total Sorcery Points: 2
- Sorcerer Spells: 4 Cantrips, 3 Spells
- Sorcerer Spell Slots: 3 1st-Level
- Cleric Spells: 3 Cantrips, 1 + WIS Mod
- Cleric Spell Slots: 2 1st-Level
Level 4Cleric 2
- Channel Divinity: Turn Undead
- Channel Divinity: Destructive Wrath
- New Cantrip: Resistance
- Total Sorcery Points: 2
- Sorcerer Spells: 4 Cantrips, 3 Spells
- Sorcerer Spell Slots: 3 1st-Level
- Cleric Spells: 3 Cantrips, 2 + WIS Mod
- Cleric Spell Slots: 3 1st-Level
Level 5Sorcerer 3
- New Spell: Scorching Ray
- Metamagic: Quickened Spell
- Total Sorcery Points: 3
- Sorcerer Spells: 4 Cantrips, 4 Spells
- Sorcerer Spell Slots: 4 1st-Level, 2 2nd-Level
Level 6Sorcerer 4
- Choose Feat: + 2 CHA (ASI)
- New Cantrip: Ray of Frost
- New Spell: Shatter
- Total Sorcery Points: 5
- Sorcerer Spells: 5 Cantrips, 5 Spells
- Sorcerer Spell Slots: 4 1st-Level, 3 2nd-Level
Level 7Sorcerer 5
- New Spell: Lightning Bolt
- Total Sorcery Points: 5
- Sorcerer Spells: 5 Cantrips, 6 Spells
- Sorcerer Spell Slots: 4 1st-Level, 3 2nd-Level, 2 3rd-Level
Level 8Sorcerer 6
- New Spell: Counterspell
- Heart of the Storm, Heart of the Storm: Resistance
- Learn Spells: Call Lightning, Sleet Storm, Gust of Wind, Create/Destroy Water, Thunderwave
- Total Sorcery Points: 5
- Sorcerer Spells: 5 Cantrips, 7 Spells
- Sorcerer Spell Slots: 4 1st-Level, 3 2nd-Level, 3 3rd-Level
Level 9Sorcerer 7
- New Spell: Ice Storm
- Total Sorcery Points: 5
- Sorcerer Spells: 5 Cantrips, 8 Spells
- Sorcerer Spell Slots: 4 1st-Level, 3 2nd-Level, 3 3rd-Level, 1 4th-Level
Level 10Sorcerer 8
- Choose Feat: Ability Score Increase, Charisma
- Total Sorcery Points: 5
- Sorcerer Spells: 5 Cantrips, 9 Spells
- Sorcerer Spell Slots: 4 1st-Level, 3 2nd-Level, 3 3rd-Level, 2 4th-Level
Level 11Sorcerer 9
- New Spell: Cone of Cold
- Total Sorcery Points: 5
- Sorcerer Spells: 5 Cantrips, 10 Spells
- Sorcerer Spell Slots: 4 1st-Level, 3 2nd-Level, 3 3rd-Level, 3 4th-Level, 1 5th-Level
Level 12Sorcerer 10
- Metamagic: Subtle Spell
- New Spell: Wall of Stone
- Cantrip: Blade Ward
- Total Sorcery Points: 6
- Sorcerer Spells: 6 Cantrips, 11 Spells
- Sorcerer Spell Slots: 4 1st-Level, 3 2nd-Level, 3 3rd-Level, 3 4th-Level, 2 5th-Level

10. Zombie Lord (Spore Druid 6, Necromancy Wizard 6)

Zombie Lord BuildThis build focuses on summoning hordes of undead to overwhelm enemies. The Necromancy Wizard provides a powerful base of undead summoning, while the Spore Druid adds extra zombies and enhances the overall offensive capabilities. Key features like *Dance Macabre*, *Staff of Cherished Necromancy*, and *Haste Spores* significantly boost summoning potential and transform the character into a formidable support unit.

LevelClass Choice & FeaturesTotal Spells Available
Level 1Wizard 1
- Spellcasting
- Arcane Recovery
- New Cantrips: Fire Bolt, Mage Hand, Minor Illusion
- New Spells: Chromatic Orb, False Life, Ice Knife, Mage Armour, Magic Missile, Ray of Sickness
- Arcane Recovery Charges: 1
- Known Spells: 3 Cantrips, 6 Learned
- Spell Slots: 2 1st-Level
Level 2Wizard 2: School of Necromancy
- Necromancy Savant
- New Spells: Shield, Expeditious Retreat
- Grim Harvest
- Arcane Recovery Charges: 1
- Wizard Spells: 3 Cantrips, 8 Learned
- Wizard Spell Slots: 3 1st-Level
Level 3Druid 1
- Spellcasting
- Arcane Recovery Charges: 1
- Wizard Spells: 3 Cantrips, 6 Learned
- Wizard Spell Slots: 2 1st-Level
- Druid Spells: 2 Cantrips, 1+WIS Mod
- Druid Spell Slots: 2 1st-Level
Level 4Druid 2: Circle of the Spores Subclass
- Wild Shape
- New Cantrip: Bone Chill
- Halo of Spores
- Symbiotic Entity
- Arcane Recovery Charges: 1
- Wizard Spells: 3 Cantrips, 6 Learned
- Wizard Spell Slots: 2 1st-Level
- Wizard Spells:
- Wizard Spell Slots:
- Druid Spells: 2 Cantrips, 2+WIS Mod
- Druid Spell Slots: 3 1st-Level
Level 5Wizard 3
- New Spells: Melf’s Acid Arrow, Shatter
- Arcane Recovery Charges: 2
- Wizard Spells: 3 Cantrips, 10 Learned
- Wizard Spell Slots: 4 1st-Level, 2 2nd-Level
- Druid Spells: 2 Cantrips, 2+WIS Mod
- Druid Spell Slots: 3 1st-Level
Level 6Wizard 4
- Choose Feat: +2 INT (ASI)
- New Cantrip: Acid Splash, Poison Spray
- New Spells: Blindness, Scorching Ray
- Arcane Recovery Charges: 2
- Wizard Spells: 4 Cantrips, 12 Learned
- Wizard Spell Slots: 4 1st-Level, 3 2nd-Level
- Druid Spells: 2 Cantrips, 2+WIS Mod
- Druid Spell Slots: 3 1st-Level
Level 7Druid 3
- New Spells: Blindness, Detect Thoughts
- Arcane Recovery Charges: 2
- Wizard Spells: 4 Cantrips, 12 Learned
- Wizard Spell Slots: 4 1st-Level, 3 2nd-Level
- Druid Spells: 2 Cantrips, 3+WIS Mod
- Druid Spell Slots: 4 1st-Level, 2 2nd-Level
Level 8Druid 4
- Feat:
- Wild Shape Improvement
- Arcane Recovery Charges: 2
- Wizard Spells: 4 Cantrips, 12 Learned
- Wizard Spell Slots: 4 1st-Level, 3 2nd-Level
- Druid Spells: 3 Cantrips, 4+WIS Mod
- Druid Spell Slots: 4 1st-Level, 3 2nd-Level
Level 9Wizard 5
- New Spells: Bestow Curse, Vampiric Touch
- Arcane Recovery Charges: 3
- Wizard Spells: 4 Cantrips, 14 Learned
- Wizard Spell Slots: 4 1st-Level, 3 2nd-Level, 2 3rd-Level
- Druid Spells: 3 Cantrips, 4+WIS Mod
- Druid Spell Slots: 4 1st-Level, 3 2nd-Level
Level 10Wizard 6
- New Spells: Counterspell, Feign Death
- Undead Thralls: Animate Dead
- Undead Thralls: Additional Undead
- Undead Thralls: Better Summons
- Arcane Recovery Charges: 3
- Wizard Spells: 4 Cantrips, 16 Learned
- Wizard Spell Slots: 4 1st-Level, 3 2nd-Level, 3 3rd-Level
- Druid Spells: 3 Cantrips, 4+WIS Mod
- Druid Spell Slots: 4 1st-Level, 3 2nd-Level
Level 11Druid 5
- Wild Strike
- New Spells: Animate Dead, Gaseous Form
- Wizard Spells:
- Wizard Spell Slots:
- Druid Spells: 3 Cantrips, 5+WIS Mod
- Druid Spell Slots: 4 1st-Level, 3 2nd-Level, 2 3rd-Level
Level 12Druid 6
- Halo of Spores
- Fungal Infestation (4 Charges, Long Rest)
- Wizard Spells:
- Wizard Spell Slots:
- Druid Spells: 3 Cantrips, 6+WIS Mod
- Druid Spell Slots: 4 1st-Level, 3 2nd-Level, 3 3rd-Level

9. Dark Sentinel (5 Oathbreaker Paladin, 5 Fiend Warlock, 2 Fighter)

Dark Sentinel BuildThis build is ideal for roleplayers embracing a darker path in *Baldur's Gate 3*. Thematically aligned with the game's Dark Urge, this build emphasizes a swift transition to Oathbreaker Paladin, securing Pact of the Blade from the Fiend Warlock, and incorporating Fighter for enhanced combat versatility.

LevelClass Choices & FeaturesTotal Spells Available
Level 1Paladin 1: Oath Of Vengeance into Oathbreaker Subclass
- Divine Sense
- Lay on Hands
- Channel Oath: Spiteful Suffering
- Channel Oath: 1
- Lay on Hands: 3
Level 2Paladin 2
- Fighting Style: Great Weapon Fighting
- Divine Smite
- Channel Oath: 1
- Lay on Hands: 3
- Known Spells: 11 1st-Level
- Spell Slots: 2 1st-Level
Level 3Warlock 1: The Fiend Subclass
- Dark One’s Blessing
- Channel Oath: 1
- Lay on Hands: 3
- Warlock Spells: 2 Cantrips, 2 1st-Level
- Warlock Spell Slots: 1 Spell Slot
- Paladin Spells: 11 1st-Level
- Paladin Spell Slots: 2 1st-Level
Level 4Paladin 3
- Divine Health
- Channel Oath: Control Undead
- Channel Oath: Dreadful Aspect
- Channel Oath: 1
- Lay on Hands: 3
- Warlock Spells: 2 Cantrips, 2 1st-Level
- Warlock Spell Slots: 1 Spell Slot
- Paladin Spells: 13 1st-Level
- Paladin Spell Slots: 3 1st-Level
Level 5Paladin 4
- Choose Feat: Great Weapon Master
- Channel Oath: 1
- Lay on Hands: 4
- Warlock Spells: 2 Cantrips, 2 1st-Level
- Warlock Spell Slots: 1 Spell Slot
- Paladin Spells: 13 1st-Level
- Paladin Spell Slots: 3 1st-Level
Level 6Paladin 5
- Extra Attack
- Channel Oath: 1
- Lay on Hands: 4
- Warlock Spells: 2 Cantrips, 2 1st-Level
- Warlock Spell Slots: 1 Spell Slot
- Paladin Spells: 13 1st-Level, 7 2nd-Level
- Paladin Spell Slots: 4 1st-Level, 2 2nd-Level
Level 7Fighter 1
- Fighting Style: Defence
- Second Wind
- Warlock Spells: 2 Cantrips, 2 1st-Level
- Warlock Spell Slots: 1 Spell Slot
- Paladin Spells: 13 1st-Level, 7 2nd-Level
- Paladin Spell Slots: 4 1st-Level, 2 2nd-Level
Level 8Warlock 2
- Eldritch Invocation: Agonising Blast
- Eldritch Invocation: Repelling Blast
- Channel Oath: 1
- Lay on Hands: 4
- Warlock Spells: 2 Cantrips, 3 1st-Level
- Warlock Spell Slots: 2 Spell Slots
- Paladin Spells: 13 1st-Level, 7 2nd-Level
- Paladin Spell Slots: 4 1st-Level, 2 2nd-Level
Level 9Fighter 2
- Action Surge
- Channel Oath: 1
- Lay on Hands: 4
- Warlock Spells: 2 Cantrips, 3 1st-Level
- Warlock Spell Slots: 2 Spell Slots
- Paladin Spells: 13 1st-Level, 7 2nd-Level
- Paladin Spell Slots: 4 1st-Level, 2 2nd-Level
Level 10Warlock 3
- Pact Boon: Pact of the Blade
- New Spell: Hold Person
- Channel Oath: 1
- Lay on Hands: 4
- Warlock Spells: 2 Cantrips, 3 1st-Level, 1 2nd-Level
- Warlock Spell Slots: 2 Spell Slots
- Paladin Spells: 13 1st-Level, 7 2nd-Level
- Paladin Spell Slots: 4 1st-Level, 2 2nd-Level
Level 11Warlock 4
- New Cantrip: True Strike
- New Spell: Invisibility
- Choose Feat: Ability Score Improvement to Charisma
- Channel Oath: 1
- Lay on Hands: 4
- Warlock Spells: 3 Cantrips, 3 1st-Level, 2 2nd-Level
- Warlock Spell Slots: 2 Spell Slots
- Paladin Spells: 13 1st-Level, 7 2nd-Level
- Paladin Spell Slots: 4 1st-Level, 2 2nd-Level
Level 12Warlock 5
- Eldritch Invocation: Fiendish Vigor
- New Spell: Counterspell
- Deepened Pact
- Channel Oath: 1
- Lay on Hands: 4
- Warlock Spells: 3 Cantrips, 3 1st-Level, 2 2nd-Level, 1 3rd-Level
- Warlock Spell Slots: 2 Spell Slots
- Paladin Spells: 13 1st-Level, 7 2nd-Level
- Paladin Spell Slots: 4 1st-Level, 2 2nd-Level

8. Traditional Sorcadin (Vengeance Paladin 6, Storm Sorcerer 6)

Traditional Sorcadin BuildThis classic combination provides a flexible and powerful tank with a blend of melee combat and spellcasting. Both classes utilize Charisma for spellcasting, while the Paladin's Strength focus ensures solid frontline defense. The Storm Sorcerer's mobility enhances the Paladin's ability to maintain close-quarters combat, while Divine Smite and Sorcerer spells provide devastating damage and utility.

LevelClass Choices & FeaturesTotal Spells Available
Level 1Paladin 1: Oath of Vengeance Subclass
- Lay on Hands
- Divine Sense
- Channel Oath: Inquisitor’s Might
- Channel Oath: 1
- Lay on Hands: 3
Level 2Paladin 2
- Divine Smite
- Fighting Style: Great Weapon Fighting
- Channel Oath: 1
- Lay on Hands: 4
- Known Spells: 11 1st-Level
- Spell Slots: 2 1st-Level
Level 3Sorcerer 1: Storm Sorcerer Subclass
- Tempestuous Magic
- New Cantrips: Fire Bolt, Mage Hand, True Strike, Minor Illusion
- New Spells: Magic Missile, Chromatic Orb
- Channel Oath: 1
- Lay on Hands: 3
- Paladin Spells: 11 1st-Level
- Sorcerer Spells: 4 Cantrips, 2 1st-Level
- Spell Slots: 3 1st-Level
Level 4Paladin 3
- Divine Health
- Channel Oath: Vow of Enmity
- Channel Oath: Abjure Enemy
- Channel Oath: 1
- Lay on Hands: 3
- Paladin Spells: 13 1st-Level
- Sorcerer Spells: 4 Cantrips, 2 1st-Level
- Spell Slots: 3 1st-Level
Level 5Paladin 4
- Choose Feat: Great Weapon Master
- Channel Oath: 1
- Lay on Hands: 4
- Paladin Spells: 13 1st-Level
- Sorcerer Spells: 4 Cantrips, 2 1st-Level
- Spell Slots: 4 1st-Level, 2 2nd-Level
Level 6Paladin 5
- Extra Attack
- Channel Oath: 1
- Lay on Hands: 4
- Paladin Spells: 13 1st-Level, 7 2nd-Level
- Sorcerer Spells: 4 Cantrips, 2 1st-Level
- Spell Slots: 4 1st-Level, 2 2nd-Level
Level 7Sorcerer 2
- Create Spell Slot
- Create Sorcery Point
- Metamagic: Twinned Spell
- Metamagic: Distant Spell
- New Spell: Ice Knife
- Channel Oath: 1
- Lay on Hands: 4
- Paladin Spells: 13 1st-Level, 7 2nd-Level
- Sorcerer Spells: 4 Cantrips, 3 1st-Level
- Sorcery Points: 2
- Spell Slots: 4 1st-Level, 3 2nd-Level
Level 8Sorcerer 3
- New Spell: Scorching Ray
- Metamagic: Quickened Spell
- Channel Oath: 1
- Lay on Hands: 4
- Paladin Spells: 13 1st-Level, 7 2nd-Level
- Sorcerer Spells: 4 Cantrips, 3 1st-Level, 1 2nd-Level
- Sorcery Points: 3
- Spell Slots: 4 1st-Level, 3 2nd-Level, 2 3rd-Level
Level 9Sorcerer 4
- Choose Feat: Ability Score Increase to Strength
- New Cantrip: Ray of Frost
- New Spell: Shatter
- Channel Oath: 1
- Lay on Hands: 4
- Paladin Spells: 13 1st-Level, 7 2nd-Level
- Sorcerer Spells: 5 Cantrips, 3 1st-Level, 2 2nd-Level
- Sorcery Points: 4
- Spell Slots: 4 1st-Level, 3 2nd-Level, 3 3rd-Level
Level 10Sorcerer 5
- New Spell: Fireball
- Channel Oath: 1
- Lay on Hands: 4
- Paladin Spells: 13 1st-Level, 7 2nd-Level
- Sorcerer Spells: 5 Cantrips, 3 1st-Level, 2 2nd-Level, 1 3rd-Level
- Sorcery Points: 5
- Spell Slots: 4 1st-Level, 3 2nd-Level, 3 3rd-Level, 1 4th-Level
Level 11Sorcerer 6
- New Spell: Counterspell
- Heart of the Storm
- Channel Oath: 1
- Lay on Hands: 4
- Paladin Spells: 13 1st-Level, 7 2nd-Level
- Sorcerer Spells: 5 Cantrips, 5 1st-Level, 3 2nd-Level, 4 3rd-Level
- Sorcery Points: 6
- Spell Slots: 4 1st-Level, 3 2nd-Level, 3 3rd-Level, 2 4th-Level
Level 12Paladin 6 Aura of Protection
- Channel Oath: 1
- Lay on Hands: 4
- Paladin Spells: 13 1st-Level, 7 2nd-Level
- Sorcerer Spells: 5 Cantrips, 5 1st-Level, 3 2nd-Level, 4 3rd-Level
- Sorcery Points: 6
- Spell Slots: 4 1st-Level, 3 2nd-Level, 3 3rd-Level, 2 4th-Level

7. Champion Archer (Champion Fighter 3, Hunter Ranger 9)

Champion Archer BuildThis build creates a powerful ranged attacker who capitalizes on multiple attacks and critical hits. The Champion Fighter's *Improved Critical Hit* significantly increases critical hit chances, while *Action Surge* provides

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