In the captivating world of *Baldur's Gate 3*, multiclassing opens a realm of strategic character building, allowing for incredibly flexible and powerful builds. Larian Studios' upcoming addition of 12 new subclasses further expands this exciting possibility, promising even more unique and potent character combinations for players to explore in future playthroughs. But even before these subclasses arrive, several compelling multiclass setups offer significant advantages, creating well-rounded characters capable of overcoming any challenge. These builds, detailed below, showcase the power and versatility of combining different classes to create truly formidable heroes.
With *Baldur's Gate 3* adhering closely to Dungeons & Dragons 5e rules, players can seamlessly import characters from their personal D&D campaigns into the Forgotten Realms. Facing a looming Mindflayer invasion and the insidious threat of an Illithid parasite, players must act swiftly to save the realms and their own identities. While single-class characters are viable, multiclassing provides a strategic edge, blending the best aspects of various classes into a single, adaptable character.
Updated on January 13, 2025, by Rhenn Taguiam: The anticipation surrounding Larian Studios' upcoming 12 new subclasses is palpable. Players eager to experiment with these new possibilities will find a wealth of options. However, those who prefer to experience the game in its current state before the subclass update should consider the following must-try multiclass builds. The introduction of subclasses like the Swashbuckler and Oath of Conquest will significantly alter the multiclassing dynamic, making these current builds even more valuable before the update.
12. Lockadin Staple (Ancients Paladin 7, Fiend Warlock 5)
This powerful combination leverages the synergistic relationship between the Warlock and Paladin classes. The Warlock's potent utility spells and damage potential perfectly complement the Paladin's offensive capabilities and superior survivability. The Paladin's heavy armor proficiency and Divine Smite enhance the Warlock's already impressive damage output, creating a well-rounded character excelling in both offense and defense. The ability to acquire short-rest spell slots from the Warlock allows for devastating nova attacks using Divine Smite, while Eldritch Blast provides consistent long-range damage.
| Level | Class Choice & Features | Total Spells Available |
|---|---|---|
| Level 1 | Paladin 1: Oath of the Ancients Subclass - Divine Sense - Lay on Hands - Channel Oath: Healing Radiance - Channel Oath: 1 - Lay on Hands: 3 | |
| Level 2 | Paladin 2 - Fighting Style: Great Weapon Fighting - Divine Smite - Channel Oath: 1 - Lay on Hands: 3 - Known Spells: 2 + CHA Mod - Spell Slots: 2 1st-Level | |
| Level 3 | Paladin 3 - Divine Health - Channel Oath: Nature’s Wrath - Channel Oath: Turn the Faithless - Oath Spells: Speak with Animals, Ensnaring Strike - Channel Oath: 1 - Lay on Hands: 3 - Paladin Spells: 3 + CHA Mod - Paladin Spell Slots: 3 1st-Level | |
| Level 4 | Paladin 4 - Choose Feat: - Channel Oath: 1 - Lay on Hands: 4 - Paladin Spells: 4 + CHA Mod - Paladin Spell Slots: 3 1st-Level, | |
| Level 5 | Paladin 5 - Extra Attack - Oath Spells: Misty Step, Moonbeam - Channel Oath: 1 - Lay on Hands: 4 - Paladin Spells: 5 + CHA Mod - Paladin Spell Slots: 4 1st-Level, 2 2nd-Level | |
| Level 6 | Warlock 1: The Fiend Subclass - Pact Magic - Dark One’s Blessing - Channel Oath: 1 - Lay on Hands: 4 - Paladin Spells: 5 + CHA Mod - Paladin Spell Slots: 4 1st-Level, 2 2nd-Level - Warlock Spells: 2 Cantrips, 2 Spells - Warlock Spell Slots:1 1st-Level | |
| Level 7 | Warlock 2 - Eldritch Invocation: Agonizing Blast - Eldritch Invocation: Repelling Blast - Channel Oath: 1 - Lay on Hands: 4 - Paladin Spells: 5 + CHA Mod - Paladin Spell Slots: 4 1st-Level, 2 2nd-Level - Warlock Spells: 2 Cantrips, 3 Spells - Warlock Spell Slots: 2 1st-Level | |
| Level 8 | Warlock 3 - Pact Boon: Pact of the Blade - New Spell: Mirror Image - Channel Oath: 1 - Lay on Hands: 4 - Paladin Spell Slots: 4 1st-Level, 2 2nd-Level - Warlock Spells: 2 Cantrips, 4 Spells - Warlock Spell Slots: 2 2nd-Level | |
| Level 9 | Warlock 4 - New Cantrip: Mage Hand - New Spell: Hold Person - Choose Feat: Great Weapon Master: All In - Channel Oath: 1 - Lay on Hands: 4 - Paladin Spell Slots: 4 1st-Level, 2 2nd-Level - Warlock Spells: 3 Cantrips, 5 Spells - Warlock Spell Slots: 2 2nd-Level | |
| Level 10 | Warlock 5 - Eldritch Invocation: Fiendish Vigor - Deepened Pact - New Spell: Hunger of Hadar - Replace Spell: Counterspell - Channel Oath: 1 - Lay on Hands: 4 - Paladin Spells: 5 + CHA Mod - Paladin Spell Slots: 4 1st-Level, 2 2nd-Level - Warlock Spells: 3 Cantrips, 6 Spells - Warlock Spell Slots: 2 3rd-Level | |
| Level 11 | Paladin 6 - Aura of Protection - Channel Oath: 1 - Lay on Hands: 4 - Paladin Spells: 6 + CHA Mod - Paladin Spell Slots: 4 1st-Level, 2 2nd-Level - Warlock Spells: 3 Cantrips, 6 Spells - Warlock Spell Slots: 2 3rd-Level | |
| Level 12 | Paladin 7 - Aura of Warding - Channel Oath: 1 - Lay on Hands: 4 - Paladin Spells: 7 + CHA Mod - Paladin Spell Slots: 4 1st-Level, 3 2nd-Level - Warlock Spells: 3 Cantrips, 6 Spells - Warlock Spell Slots: 2 3rd-Level |
11. God of Thunder (Storm Sorcerer 10, Tempest Cleric 2)
This thematically resonant build harnesses the raw power of lightning and thunder. The Storm Sorcerer's innate abilities combine seamlessly with the Tempest Cleric's combat proficiencies, creating a devastating force on the battlefield. While the Cleric levels primarily provide heavy armor and martial weapon proficiencies, the key is acquiring *Wrath of the Storm* and *Destructive Wrath*. These abilities allow for powerful reactive attacks and enhanced spell damage, enabling devastating nova attacks against opponents.
| Level | Class Choice & Features | Total Spells Available |
|---|---|---|
| Level 1 | Sorcerer 1: Storm Sorcerer Subclass - Tempestuous Magic - New Cantrips: Mage Hand, Minor Illusion, Shocking Grasp, True Strike - New Spells: Magic Missile, Thunderwave - Total Sorcery Points: - - Sorcerer Spells: 4 Cantrips, 2 Spells - Sorcerer Spell Slots: 2 1st-Level | |
| Level 2 | Sorcerer 2 - Create Spell Slot - Create Sorcery Point - Metamagic: Twinned Spell - Metamagic: Distant Spell - New Spell: Witch Bolt - Total Sorcery Points: 2 - Sorcerer Spells: 4 Cantrips, 3 Spells - Sorcerer Spell Slots: 3 1st-Level | |
| Level 3 | Cleric 1: Tempest Domain Subclass - Heavy Armour, Martial Weapons Proficiency - Spellcasting - New Cantrips: Thunderwave, Fog Cloud, Guidance - Wrath of the Storm - Total Sorcery Points: 2 - Sorcerer Spells: 4 Cantrips, 3 Spells - Sorcerer Spell Slots: 3 1st-Level - Cleric Spells: 3 Cantrips, 1 + WIS Mod - Cleric Spell Slots: 2 1st-Level | |
| Level 4 | Cleric 2 - Channel Divinity: Turn Undead - Channel Divinity: Destructive Wrath - New Cantrip: Resistance - Total Sorcery Points: 2 - Sorcerer Spells: 4 Cantrips, 3 Spells - Sorcerer Spell Slots: 3 1st-Level - Cleric Spells: 3 Cantrips, 2 + WIS Mod - Cleric Spell Slots: 3 1st-Level | |
| Level 5 | Sorcerer 3 - New Spell: Scorching Ray - Metamagic: Quickened Spell - Total Sorcery Points: 3 - Sorcerer Spells: 4 Cantrips, 4 Spells - Sorcerer Spell Slots: 4 1st-Level, 2 2nd-Level | |
| Level 6 | Sorcerer 4 - Choose Feat: + 2 CHA (ASI) - New Cantrip: Ray of Frost - New Spell: Shatter - Total Sorcery Points: 5 - Sorcerer Spells: 5 Cantrips, 5 Spells - Sorcerer Spell Slots: 4 1st-Level, 3 2nd-Level | |
| Level 7 | Sorcerer 5 - New Spell: Lightning Bolt - Total Sorcery Points: 5 - Sorcerer Spells: 5 Cantrips, 6 Spells - Sorcerer Spell Slots: 4 1st-Level, 3 2nd-Level, 2 3rd-Level | |
| Level 8 | Sorcerer 6 - New Spell: Counterspell - Heart of the Storm, Heart of the Storm: Resistance - Learn Spells: Call Lightning, Sleet Storm, Gust of Wind, Create/Destroy Water, Thunderwave - Total Sorcery Points: 5 - Sorcerer Spells: 5 Cantrips, 7 Spells - Sorcerer Spell Slots: 4 1st-Level, 3 2nd-Level, 3 3rd-Level | |
| Level 9 | Sorcerer 7 - New Spell: Ice Storm - Total Sorcery Points: 5 - Sorcerer Spells: 5 Cantrips, 8 Spells - Sorcerer Spell Slots: 4 1st-Level, 3 2nd-Level, 3 3rd-Level, 1 4th-Level | |
| Level 10 | Sorcerer 8 - Choose Feat: Ability Score Increase, Charisma - Total Sorcery Points: 5 - Sorcerer Spells: 5 Cantrips, 9 Spells - Sorcerer Spell Slots: 4 1st-Level, 3 2nd-Level, 3 3rd-Level, 2 4th-Level | |
| Level 11 | Sorcerer 9 - New Spell: Cone of Cold - Total Sorcery Points: 5 - Sorcerer Spells: 5 Cantrips, 10 Spells - Sorcerer Spell Slots: 4 1st-Level, 3 2nd-Level, 3 3rd-Level, 3 4th-Level, 1 5th-Level | |
| Level 12 | Sorcerer 10 - Metamagic: Subtle Spell - New Spell: Wall of Stone - Cantrip: Blade Ward - Total Sorcery Points: 6 - Sorcerer Spells: 6 Cantrips, 11 Spells - Sorcerer Spell Slots: 4 1st-Level, 3 2nd-Level, 3 3rd-Level, 3 4th-Level, 2 5th-Level |
10. Zombie Lord (Spore Druid 6, Necromancy Wizard 6)
This build focuses on summoning hordes of undead to overwhelm enemies. The Necromancy Wizard provides a powerful base of undead summoning, while the Spore Druid adds extra zombies and enhances the overall offensive capabilities. Key features like *Dance Macabre*, *Staff of Cherished Necromancy*, and *Haste Spores* significantly boost summoning potential and transform the character into a formidable support unit.
| Level | Class Choice & Features | Total Spells Available |
|---|---|---|
| Level 1 | Wizard 1 - Spellcasting - Arcane Recovery - New Cantrips: Fire Bolt, Mage Hand, Minor Illusion - New Spells: Chromatic Orb, False Life, Ice Knife, Mage Armour, Magic Missile, Ray of Sickness - Arcane Recovery Charges: 1 - Known Spells: 3 Cantrips, 6 Learned - Spell Slots: 2 1st-Level | |
| Level 2 | Wizard 2: School of Necromancy - Necromancy Savant - New Spells: Shield, Expeditious Retreat - Grim Harvest - Arcane Recovery Charges: 1 - Wizard Spells: 3 Cantrips, 8 Learned - Wizard Spell Slots: 3 1st-Level | |
| Level 3 | Druid 1 - Spellcasting - Arcane Recovery Charges: 1 - Wizard Spells: 3 Cantrips, 6 Learned - Wizard Spell Slots: 2 1st-Level - Druid Spells: 2 Cantrips, 1+WIS Mod - Druid Spell Slots: 2 1st-Level | |
| Level 4 | Druid 2: Circle of the Spores Subclass - Wild Shape - New Cantrip: Bone Chill - Halo of Spores - Symbiotic Entity - Arcane Recovery Charges: 1 - Wizard Spells: 3 Cantrips, 6 Learned - Wizard Spell Slots: 2 1st-Level - Wizard Spells: - Wizard Spell Slots: - Druid Spells: 2 Cantrips, 2+WIS Mod - Druid Spell Slots: 3 1st-Level | |
| Level 5 | Wizard 3 - New Spells: Melf’s Acid Arrow, Shatter - Arcane Recovery Charges: 2 - Wizard Spells: 3 Cantrips, 10 Learned - Wizard Spell Slots: 4 1st-Level, 2 2nd-Level - Druid Spells: 2 Cantrips, 2+WIS Mod - Druid Spell Slots: 3 1st-Level | |
| Level 6 | Wizard 4 - Choose Feat: +2 INT (ASI) - New Cantrip: Acid Splash, Poison Spray - New Spells: Blindness, Scorching Ray - Arcane Recovery Charges: 2 - Wizard Spells: 4 Cantrips, 12 Learned - Wizard Spell Slots: 4 1st-Level, 3 2nd-Level - Druid Spells: 2 Cantrips, 2+WIS Mod - Druid Spell Slots: 3 1st-Level | |
| Level 7 | Druid 3 - New Spells: Blindness, Detect Thoughts - Arcane Recovery Charges: 2 - Wizard Spells: 4 Cantrips, 12 Learned - Wizard Spell Slots: 4 1st-Level, 3 2nd-Level - Druid Spells: 2 Cantrips, 3+WIS Mod - Druid Spell Slots: 4 1st-Level, 2 2nd-Level | |
| Level 8 | Druid 4 - Feat: - Wild Shape Improvement - Arcane Recovery Charges: 2 - Wizard Spells: 4 Cantrips, 12 Learned - Wizard Spell Slots: 4 1st-Level, 3 2nd-Level - Druid Spells: 3 Cantrips, 4+WIS Mod - Druid Spell Slots: 4 1st-Level, 3 2nd-Level | |
| Level 9 | Wizard 5 - New Spells: Bestow Curse, Vampiric Touch - Arcane Recovery Charges: 3 - Wizard Spells: 4 Cantrips, 14 Learned - Wizard Spell Slots: 4 1st-Level, 3 2nd-Level, 2 3rd-Level - Druid Spells: 3 Cantrips, 4+WIS Mod - Druid Spell Slots: 4 1st-Level, 3 2nd-Level | |
| Level 10 | Wizard 6 - New Spells: Counterspell, Feign Death - Undead Thralls: Animate Dead - Undead Thralls: Additional Undead - Undead Thralls: Better Summons - Arcane Recovery Charges: 3 - Wizard Spells: 4 Cantrips, 16 Learned - Wizard Spell Slots: 4 1st-Level, 3 2nd-Level, 3 3rd-Level - Druid Spells: 3 Cantrips, 4+WIS Mod - Druid Spell Slots: 4 1st-Level, 3 2nd-Level | |
| Level 11 | Druid 5 - Wild Strike - New Spells: Animate Dead, Gaseous Form - Wizard Spells: - Wizard Spell Slots: - Druid Spells: 3 Cantrips, 5+WIS Mod - Druid Spell Slots: 4 1st-Level, 3 2nd-Level, 2 3rd-Level | |
| Level 12 | Druid 6 - Halo of Spores - Fungal Infestation (4 Charges, Long Rest) - Wizard Spells: - Wizard Spell Slots: - Druid Spells: 3 Cantrips, 6+WIS Mod - Druid Spell Slots: 4 1st-Level, 3 2nd-Level, 3 3rd-Level |
9. Dark Sentinel (5 Oathbreaker Paladin, 5 Fiend Warlock, 2 Fighter)
This build is ideal for roleplayers embracing a darker path in *Baldur's Gate 3*. Thematically aligned with the game's Dark Urge, this build emphasizes a swift transition to Oathbreaker Paladin, securing Pact of the Blade from the Fiend Warlock, and incorporating Fighter for enhanced combat versatility.
| Level | Class Choices & Features | Total Spells Available |
|---|---|---|
| Level 1 | Paladin 1: Oath Of Vengeance into Oathbreaker Subclass - Divine Sense - Lay on Hands - Channel Oath: Spiteful Suffering - Channel Oath: 1 - Lay on Hands: 3 | |
| Level 2 | Paladin 2 - Fighting Style: Great Weapon Fighting - Divine Smite - Channel Oath: 1 - Lay on Hands: 3 - Known Spells: 11 1st-Level - Spell Slots: 2 1st-Level | |
| Level 3 | Warlock 1: The Fiend Subclass - Dark One’s Blessing - Channel Oath: 1 - Lay on Hands: 3 - Warlock Spells: 2 Cantrips, 2 1st-Level - Warlock Spell Slots: 1 Spell Slot - Paladin Spells: 11 1st-Level - Paladin Spell Slots: 2 1st-Level | |
| Level 4 | Paladin 3 - Divine Health - Channel Oath: Control Undead - Channel Oath: Dreadful Aspect - Channel Oath: 1 - Lay on Hands: 3 - Warlock Spells: 2 Cantrips, 2 1st-Level - Warlock Spell Slots: 1 Spell Slot - Paladin Spells: 13 1st-Level - Paladin Spell Slots: 3 1st-Level | |
| Level 5 | Paladin 4 - Choose Feat: Great Weapon Master - Channel Oath: 1 - Lay on Hands: 4 - Warlock Spells: 2 Cantrips, 2 1st-Level - Warlock Spell Slots: 1 Spell Slot - Paladin Spells: 13 1st-Level - Paladin Spell Slots: 3 1st-Level | |
| Level 6 | Paladin 5 - Extra Attack - Channel Oath: 1 - Lay on Hands: 4 - Warlock Spells: 2 Cantrips, 2 1st-Level - Warlock Spell Slots: 1 Spell Slot - Paladin Spells: 13 1st-Level, 7 2nd-Level - Paladin Spell Slots: 4 1st-Level, 2 2nd-Level | |
| Level 7 | Fighter 1 - Fighting Style: Defence - Second Wind - Warlock Spells: 2 Cantrips, 2 1st-Level - Warlock Spell Slots: 1 Spell Slot - Paladin Spells: 13 1st-Level, 7 2nd-Level - Paladin Spell Slots: 4 1st-Level, 2 2nd-Level | |
| Level 8 | Warlock 2 - Eldritch Invocation: Agonising Blast - Eldritch Invocation: Repelling Blast - Channel Oath: 1 - Lay on Hands: 4 - Warlock Spells: 2 Cantrips, 3 1st-Level - Warlock Spell Slots: 2 Spell Slots - Paladin Spells: 13 1st-Level, 7 2nd-Level - Paladin Spell Slots: 4 1st-Level, 2 2nd-Level | |
| Level 9 | Fighter 2 - Action Surge - Channel Oath: 1 - Lay on Hands: 4 - Warlock Spells: 2 Cantrips, 3 1st-Level - Warlock Spell Slots: 2 Spell Slots - Paladin Spells: 13 1st-Level, 7 2nd-Level - Paladin Spell Slots: 4 1st-Level, 2 2nd-Level | |
| Level 10 | Warlock 3 - Pact Boon: Pact of the Blade - New Spell: Hold Person - Channel Oath: 1 - Lay on Hands: 4 - Warlock Spells: 2 Cantrips, 3 1st-Level, 1 2nd-Level - Warlock Spell Slots: 2 Spell Slots - Paladin Spells: 13 1st-Level, 7 2nd-Level - Paladin Spell Slots: 4 1st-Level, 2 2nd-Level | |
| Level 11 | Warlock 4 - New Cantrip: True Strike - New Spell: Invisibility - Choose Feat: Ability Score Improvement to Charisma - Channel Oath: 1 - Lay on Hands: 4 - Warlock Spells: 3 Cantrips, 3 1st-Level, 2 2nd-Level - Warlock Spell Slots: 2 Spell Slots - Paladin Spells: 13 1st-Level, 7 2nd-Level - Paladin Spell Slots: 4 1st-Level, 2 2nd-Level | |
| Level 12 | Warlock 5 - Eldritch Invocation: Fiendish Vigor - New Spell: Counterspell - Deepened Pact - Channel Oath: 1 - Lay on Hands: 4 - Warlock Spells: 3 Cantrips, 3 1st-Level, 2 2nd-Level, 1 3rd-Level - Warlock Spell Slots: 2 Spell Slots - Paladin Spells: 13 1st-Level, 7 2nd-Level - Paladin Spell Slots: 4 1st-Level, 2 2nd-Level |
8. Traditional Sorcadin (Vengeance Paladin 6, Storm Sorcerer 6)
This classic combination provides a flexible and powerful tank with a blend of melee combat and spellcasting. Both classes utilize Charisma for spellcasting, while the Paladin's Strength focus ensures solid frontline defense. The Storm Sorcerer's mobility enhances the Paladin's ability to maintain close-quarters combat, while Divine Smite and Sorcerer spells provide devastating damage and utility.
| Level | Class Choices & Features | Total Spells Available |
|---|---|---|
| Level 1 | Paladin 1: Oath of Vengeance Subclass - Lay on Hands - Divine Sense - Channel Oath: Inquisitor’s Might - Channel Oath: 1 - Lay on Hands: 3 | |
| Level 2 | Paladin 2 - Divine Smite - Fighting Style: Great Weapon Fighting - Channel Oath: 1 - Lay on Hands: 4 - Known Spells: 11 1st-Level - Spell Slots: 2 1st-Level | |
| Level 3 | Sorcerer 1: Storm Sorcerer Subclass - Tempestuous Magic - New Cantrips: Fire Bolt, Mage Hand, True Strike, Minor Illusion - New Spells: Magic Missile, Chromatic Orb - Channel Oath: 1 - Lay on Hands: 3 - Paladin Spells: 11 1st-Level - Sorcerer Spells: 4 Cantrips, 2 1st-Level - Spell Slots: 3 1st-Level | |
| Level 4 | Paladin 3 - Divine Health - Channel Oath: Vow of Enmity - Channel Oath: Abjure Enemy - Channel Oath: 1 - Lay on Hands: 3 - Paladin Spells: 13 1st-Level - Sorcerer Spells: 4 Cantrips, 2 1st-Level - Spell Slots: 3 1st-Level | |
| Level 5 | Paladin 4 - Choose Feat: Great Weapon Master - Channel Oath: 1 - Lay on Hands: 4 - Paladin Spells: 13 1st-Level - Sorcerer Spells: 4 Cantrips, 2 1st-Level - Spell Slots: 4 1st-Level, 2 2nd-Level | |
| Level 6 | Paladin 5 - Extra Attack - Channel Oath: 1 - Lay on Hands: 4 - Paladin Spells: 13 1st-Level, 7 2nd-Level - Sorcerer Spells: 4 Cantrips, 2 1st-Level - Spell Slots: 4 1st-Level, 2 2nd-Level | |
| Level 7 | Sorcerer 2 - Create Spell Slot - Create Sorcery Point - Metamagic: Twinned Spell - Metamagic: Distant Spell - New Spell: Ice Knife - Channel Oath: 1 - Lay on Hands: 4 - Paladin Spells: 13 1st-Level, 7 2nd-Level - Sorcerer Spells: 4 Cantrips, 3 1st-Level - Sorcery Points: 2 - Spell Slots: 4 1st-Level, 3 2nd-Level | |
| Level 8 | Sorcerer 3 - New Spell: Scorching Ray - Metamagic: Quickened Spell - Channel Oath: 1 - Lay on Hands: 4 - Paladin Spells: 13 1st-Level, 7 2nd-Level - Sorcerer Spells: 4 Cantrips, 3 1st-Level, 1 2nd-Level - Sorcery Points: 3 - Spell Slots: 4 1st-Level, 3 2nd-Level, 2 3rd-Level | |
| Level 9 | Sorcerer 4 - Choose Feat: Ability Score Increase to Strength - New Cantrip: Ray of Frost - New Spell: Shatter - Channel Oath: 1 - Lay on Hands: 4 - Paladin Spells: 13 1st-Level, 7 2nd-Level - Sorcerer Spells: 5 Cantrips, 3 1st-Level, 2 2nd-Level - Sorcery Points: 4 - Spell Slots: 4 1st-Level, 3 2nd-Level, 3 3rd-Level | |
| Level 10 | Sorcerer 5 - New Spell: Fireball - Channel Oath: 1 - Lay on Hands: 4 - Paladin Spells: 13 1st-Level, 7 2nd-Level - Sorcerer Spells: 5 Cantrips, 3 1st-Level, 2 2nd-Level, 1 3rd-Level - Sorcery Points: 5 - Spell Slots: 4 1st-Level, 3 2nd-Level, 3 3rd-Level, 1 4th-Level | |
| Level 11 | Sorcerer 6 - New Spell: Counterspell - Heart of the Storm - Channel Oath: 1 - Lay on Hands: 4 - Paladin Spells: 13 1st-Level, 7 2nd-Level - Sorcerer Spells: 5 Cantrips, 5 1st-Level, 3 2nd-Level, 4 3rd-Level - Sorcery Points: 6 - Spell Slots: 4 1st-Level, 3 2nd-Level, 3 3rd-Level, 2 4th-Level | |
| Level 12 | Paladin 6 Aura of Protection - Channel Oath: 1 - Lay on Hands: 4 - Paladin Spells: 13 1st-Level, 7 2nd-Level - Sorcerer Spells: 5 Cantrips, 5 1st-Level, 3 2nd-Level, 4 3rd-Level - Sorcery Points: 6 - Spell Slots: 4 1st-Level, 3 2nd-Level, 3 3rd-Level, 2 4th-Level |
7. Champion Archer (Champion Fighter 3, Hunter Ranger 9)
This build creates a powerful ranged attacker who capitalizes on multiple attacks and critical hits. The Champion Fighter's *Improved Critical Hit* significantly increases critical hit chances, while *Action Surge* provides
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