The modder known as 'Dark Space,' who crafted a playable version of the Grand Theft Auto 6 map within Grand Theft Auto 5, has abruptly ended his project following a takedown notice from Take-Two, the parent company of Rockstar Games.
Dark Space's mod, which was freely available for download, drew from leaked coordinate data and official trailer visuals of GTA 6. His project garnered significant attention in January, captivating GTA enthusiasts eager for a glimpse of the upcoming game set to launch on PlayStation 5 and Xbox Series X and S later this year.
The situation escalated when Take-Two issued a copyright strike against Dark Space's YouTube channel last week, putting his account at risk of termination with further violations. In a preemptive move, Dark Space removed all download links to his mod, despite not being directly requested to do so by Take-Two. He voiced his frustration in a response video, hinting that the precision of his map recreation might have been too close to the mark for Take-Two's comfort.
In an interview with IGN, Dark Space expressed a resigned acceptance of the situation, citing Take-Two's history of similar actions against fan projects. He speculated that his mod's basis on a community mapping effort using leaked data might have threatened to spoil the surprise of GTA 6's world for players.
Understanding Take-Two's perspective, Dark Space acknowledged their desire to preserve the excitement and mystery of their meticulously crafted game environment. Consequently, he has decided to abandon the project entirely and shift his focus to creating other content that his audience might enjoy, while steering clear of further GTA 5 mods related to GTA 6.
Concerns are now rising that the community mapping project, which provided the foundation for Dark Space's mod, could be the next target for Take-Two's legal actions. IGN has reached out to the group for their response.
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Take-Two's actions align with their history of clamping down on fan projects, as seen with the recent takedown of the 'GTA Vice City Nextgen Edition' YouTube channel, which attempted to bring the 2002 game into the 2008 GTA 4 engine.
Obbe Vermeij, a former technical director at Rockstar Games, has defended Take-Two's decisions, emphasizing that such moves are necessary to protect commercial interests. He pointed out that fan projects like the 'VC NextGen Edition' and the 'Liberty City preservation project' could potentially undermine official remasters or re-releases.
As anticipation builds for GTA 6, fans can stay informed with IGN's ongoing coverage, including insights from former Rockstar developers on potential delays, the future of GTA Online, and the capabilities of the PS5 Pro in running GTA 6 at 60 frames per second.