Josef Fares, the visionary founder of Hazelight Studios and the creative force behind the cooperative adventure Split Fiction, recently took the time to engage with fans, clarifying past statements and addressing criticisms related to his work. Amidst discussions, a fan accused Fares of proclaiming the end of single-player games in previous interviews. Fares swiftly refuted this claim, emphasizing that Hazelight's acclaimed title, Brothers: A Tale of Two Sons (2013), was a wholly single-player experience.
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In his response, Fares highlighted Hazelight's cooperative focus but made it clear that exploring a single-player game in the future is not out of the question. "We’re not excluding it," he affirmed, signaling the studio's willingness to venture into different gameplay styles moving forward.
Additionally, Fares tackled criticisms about the choice of two female protagonists in Split Fiction. Some fans questioned whether this decision was a push for feminism or part of a larger agenda. Fares countered by reminding critics of Hazelight's history of diverse character pairings: two brothers in Brothers: A Tale of Two Sons, two men in A Way Out, and a male-female duo in It Takes Two. Despite these precedents, the decision to feature two women as leads in Split Fiction stirred notable controversy.
Fares defended his creative choices by explaining that the characters were inspired by his daughters. He underscored his commitment to storytelling and character development over biological attributes, stating, "I don’t care what’s between someone’s legs—it’s about crafting great characters."
Split Fiction, released today on March 6th, has garnered widespread critical acclaim for its innovative gameplay mechanics and diverse scenarios. Prior to its launch, system requirements were shared to ensure players are well-prepared to immerse themselves in Hazelight's latest masterpiece.