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Marvel Rivals: Solution for Slow Shader Compilation at Launch

Author : Adam Update:Jan 22,2025

Many Marvel Rivals players are experiencing extended shader compilation times on launch, significantly impacting gameplay. This guide offers a solution to this frustrating problem.

Addressing Slow Shader Compilation in Marvel Rivals

Marvel Rivals loading screen illustrating the shader compilation issue.

Game loading times can vary, especially for online titles. However, Marvel Rivals PC players are reporting excessively long shader compilation times, sometimes lasting several minutes. Shaders are crucial for rendering 3D graphics correctly, and improper installation can lead to various issues.

A community-discovered workaround effectively addresses this issue:

  1. Access Nvidia Control Panel: Locate and open your Nvidia Control Panel.
  2. Adjust Shader Cache Size: Navigate to the global settings and find the Shader Cache Size option.
  3. Set a Lower Value: Set the Shader Cache Size to a value less than or equal to your VRAM. Available options are typically 5GB, 10GB, and 100GB; select the closest value to your VRAM.

This adjustment significantly reduces shader compilation time, often to just a few seconds, and also resolves "Out of VRAM memory" errors.

While this workaround proves effective, a permanent fix from NetEase Games is still awaited. Until an official patch is released, this method offers a practical solution to avoid lengthy loading times.

Marvel Rivals is currently available on PS5, PC, and Xbox Series X|S.

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