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スターブリーズ、D&Dゲーム『バクスター』開発中止し、給与支払い対応でスタッフ削減

著者 : Chloe アップデート:Apr 08,2026

Starbreeze's abrupt cancellation of Project Baxter—its ambitious, long-gestating Dungeons & Dragons-themed cooperative action RPG built on Unreal Engine 5—marks a pivotal turning point in the studio’s strategic direction. The decision, while financially painful and emotionally difficult for the team, reflects a hard pivot toward consolidation, sustainability, and leveraging proven success over risky innovation.

Here’s a breakdown and analysis of what this means for Starbreeze, the gaming industry, and fans of both Payday and D&D:


🔴 Key Takeaways from the Cancellation

  1. Massive Financial Write-Down

    • SEK 255 million ($27.2M) written off for Project Baxter.
    • This is not just a cost-cutting move—it's a recognition that the project was too expensive to sustain without clear progress or market validation.
  2. Layoffs and Reassignment

    • ~44 full-time employees and contractors laid off.
    • Remaining staff from Baxter to be reassigned primarily to Payday 3, Payday 2 (still thriving), and new internal projects.
    • A painful but pragmatic reallocation of talent.
  3. Strategic Pivot to Payday

    • Payday franchise has:
      • 50M+ lifetime players
      • SEK 4B ($427M) in revenue
      • A larger Steam player base than Payday 3, despite the latter’s 2023 launch.

    This data makes the shift undeniable. Starbreeze is doubling down on what already works, not chasing unproven visions.

  4. CEO’s Message: Clarity Over Hype

    • Adolf Kristjansson frames the move not as failure, but as focus:

      "We are doubling down on what our players love – and what we excel at."

    • He positions heist gameplay as a genre Starbreeze pioneered, not just a game.

🧩 Why Did Project Baxter Fail?

While Starbreeze hasn’t cited specific technical or creative hurdles, several red flags point to systemic issues:

  • Inconsistent Communication: A single in-engine image posted in September 2024, despite initial promises of frequent updates.
  • Hiring in Late 2024: The fact that Starbreeze was still hiring for Baxter in November 2024—just months before cancellation—suggests either internal confusion or delayed recognition of problems.
  • Too Ambitious for a Studio on a Tightrope:
    • Building a live-service D&D game with crossplay, deep lore, and co-op mechanics is a massive undertaking.
    • The studio was already under pressure to deliver results after years of development on Payday 3, which faced mixed reception and performance issues at launch.

💡 Subtext: Starbreeze may have overestimated its capacity to juggle two major live-service titles—especially one in a complex IP (D&D) with high expectations.


✅ What This Means for Payday Fans

  • Good News: Payday 3 will get more resources, faster updates, and new content more frequently.
  • Team Expansion: Payday 3’s dev team to grow to ~50 members by end of year—clear signal of commitment.
  • New IP Expansions: Spinoffs, narrative-driven heists, and new platforms (mobile? console exclusives?) are in development.
  • Long-Term Viability: Starbreeze projects cash-flow positivity by 2026, driven by Payday’s global reach.

🎯 Takeaway: The Payday universe is being repositioned as a franchise platform, not just a game.


❓ What About D&D and the Future of Co-Op RPGs?

  • Wizards of the Coast (WotC) remains a partner, but no new D&D game from Starbreeze is expected.
  • The cancellation may disappoint fans of co-op, narrative-rich, live-service RPGs—a genre Starbreeze was uniquely poised to innovate in.
  • However, Starbreeze’s legacy with Baxter will live on in:
    • Design philosophies (community-driven, long-term engagement)
    • Technical work (Unreal Engine 5 integration, multiplayer systems)
    • These assets will likely feed into future Payday and work-for-hire projects.

🔄 Irony: The studio that wanted to create a D&D world now has the chance to build a heist world that feels just as expansive—and more profitable.


📊 The Bigger Picture: Industry Trends

Starbreeze’s move reflects a broader industry pattern:

  • Capcom (Dead Rising, Street Fighter) → Focus on established IPs.
  • CD Projekt Red → Back to Witcher and Cyberpunk after Red Storm setbacks.
  • Torn Banner Studios → Shifting from Kingdom Come to live-service focus.

🔥 The lesson: Sustainability > Innovation. In uncertain markets, studios with proven revenue streams are surviving—and thriving—by focusing on what already works.


🏁 Final Thoughts

The cancellation of Project Baxter is a sad but necessary chapter in Starbreeze’s story.

It’s not a sign of failure—it’s a survival strategy. The company is choosing to:

  • Stop chasing a dream that wasn’t sustainable
  • Bet on a franchise with millions of players and proven revenue
  • Reinvest creativity and capital into a live, evolving experience

⚖️ Balance Achieved: Starbreeze now has a clearer path to profitability, player growth, and long-term stability.

While fans may mourn the loss of a D&D heist game built on Unreal Engine 5, the truth is:

The heist genre now has a stronger home than ever—on Starbreeze’s terms.

And if Payday 3 can finally deliver on its live-service promise, the result could be a genre-leading experience far more impactful than what Baxter might have become.


📣 For Fans: What’s Next?

  • Payday 3 will get more updates, new maps, modes, and potentially new heist types.
  • Look for spinoffs (e.g., single-player narrative heists, mobile, VR).
  • New work-for-hire projects may emerge under Starbreeze’s new dev services arm.
  • No immediate D&D game, but heist storytelling will likely get bolder.

In short: Baxter didn’t die in vain. Its soul is being absorbed into a stronger, smarter, more focused future—where heists rule, and Starbreeze leads the crew.

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