Pokémon TCG Pocket's trading feature, launched last week, has faced significant player backlash, prompting developer Creatures Inc. to address concerns. In a statement on X/Twitter, Creatures Inc. acknowledged the negative feedback, explaining that the restrictive trading mechanics were intended to prevent abuse, but inadvertently hindered casual enjoyment.
The statement promised future event rewards including Trade Tokens, a controversial in-game currency required for trading. However, the Cresselia ex Drop Event, released February 3rd, failed to include these tokens, contradicting the promise.
The trading system, already criticized for its high cost, requires players to delete five cards to trade one of the same rarity. This, combined with existing restrictions on pack openings and Wonder Picking without in-app purchases, fuels player concerns about monetization.
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Creatures Inc. clarified that the restrictions were designed to combat bot activity and multi-account abuse. While aiming for a fair and fun collecting experience, the developer admitted the current limitations negatively impact casual play. The company pledged to improve the trading feature but offered no specifics on the nature or timing of these changes.
Uncertainty remains regarding refunds or compensation for players who traded under the current system. Changes to Trade Token acquisition could disproportionately affect early adopters.
The limited availability of Trade Tokens further fuels player suspicion. Only 200 were offered as premium Battle Pass rewards (a $9.99 monthly subscription) on February 1st, enough for a single low-rarity trade. The absence of Trade Tokens in the Cresselia ex Drop Event further highlights this issue.
Player criticism has focused on the perceived revenue-generating nature of the trading system, particularly considering the game's estimated $200 million revenue in its first month (before trading). The inability to trade higher-rarity cards reinforces this perception, as it encourages players to spend money on packs for a chance at obtaining desired cards. One player reported spending approximately $1,500 to complete a single set. The restrictive trading mechanics have been described by players as "predatory," "toxic," and a "monumental failure."