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"Schedule I Patch 5 Updates Game to Version 0.3.3f14, Content Update Coming This Weekend"

Author : Lucy Update:Apr 08,2025

Schedule I, the drug dealer simulation game, has continued to captivate players with its latest update, Patch 5, bringing the game to version 0.3.3f14. This patch follows the game's viral success on Steam, where it has become the top-selling title, outpacing giants like Monster Hunter Wilds, GTA 5, and Marvel Rivals. The game's popularity has surged across social media, Twitch, and YouTube, drawing in players eager to rise from a small-time dealer to a kingpin in the gritty city of Hyland Point.

Developed and published by the Australian indie developer Tyler, under the banner of TVGS, Schedule I's explosive launch has been described as "amazing but pretty overwhelming." Tyler expressed his surprise and gratitude on Reddit, stating, "I never expected this kind of response! At the moment I’m just trying to stay focused and get patches out ASAP. Also looking forward to getting started on content updates as soon as all major bugs are patched."

Patch 5 focuses on significant improvements and bug fixes, addressing issues related to employees, multiplayer, and casino gameplay. Key enhancements include better pathfinding for NPCs to reduce crashes, smarter employee item movement, and performance optimizations through NPC effects culling. The patch also introduces practical features like an active display setting for monitor selection and visibility of owned vehicles on the in-game map.

Here are the detailed patch notes for Schedule I Update 5 version 0.3.3f14:

Tweaks/Improvements

  • Added an active display setting to choose which monitor the game displays on.
  • Botanists will now automatically move product from their supplies to drying racks.
  • Owned vehicles are now visible on the map app.
  • Implemented a few validity checks/failsafes for NPC pathfinding and warping to prevent crashes on certain chipsets.
  • Refactored employee item movement behavior to be more efficient.
  • Implemented NPC effects culling at a certain distance to improve performance.

Bug Fixes

  • Fixed non-host clients sometimes unable to hit/stand in blackjack.
  • Fixed a quest UI bug causing infinite loading screens in multiplayer.
  • Fixed clipboard selections not reassigning without manual clearing.
  • Fixed the dealer sometimes revealing its hand prematurely to non-host players in blackjack.
  • Fixed first-person jacket visuals.
  • Fixed 'Master Chef' achievement being awarded prematurely.
  • Fixed property null references causing multiplayer loading/desync issues.
  • Made the drying rack 'dry' button non-interactable if the input slot is reserved by an employee.
  • Fixed NPC 'stay in building' behavior causing errors for non-host players.
  • Fixed NPC voiceover emitters throwing null references.

Excitingly, Tyler has announced that the first content update for Schedule I is slated to launch this weekend, with sneak peeks to be shared soon. This news has further heightened anticipation among the game's community.

For those looking to dive deeper into the world of Schedule I, IGN's comprehensive guide offers insights into mixing recipes, creating new blends for maximum profit, accessing console commands, and the fastest way to engage in multiplayer co-op to conquer Hyland Point with friends.

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