In Divinity: Original Sin 2, the quest for the best weapons is a thrilling journey that can significantly enhance your gameplay experience. The weapons you choose will depend on your party's composition, their skills, and the strategies you employ. However, some weapons stand out due to their unique abilities, skill boosts, and impressive damage, making them must-haves for any serious player.
As of January 13, 2025, with Larian Studios focusing on a new IP, fans of Divinity: Original Sin 2 continue to explore the rich world of Rivellon. The game offers a plethora of content, especially for those seeking the best weapons. These range from items obtained through challenging combat to those acquired through strategic choices, such as opting out of diplomacy or engaging with NPC merchants.
19. Fang Of The Winter Dragon
### Perfect For Act 1 Adventures- 4 – 5 Water Damage
- 23 – 25 Physical Damage
- 10% Critical Rate
- 155% Critical Damage
- +1 Strength
- +1 Intelligence
- +1 Warfare
- +1 Hydrosophist
- 5% Chilled for a turn
- 25% Cleave
The Fang of The Winter Dragon is a formidable weapon found near Fort Joy on the South Southwest part of the island. Players can obtain it by defeating Slane The Chained Winter Dragon. While the moral dilemma of killing the dragon exists, the weapon's viability in Act 1, coupled with its Chilled effect and various bonuses, makes it a compelling choice for early-game adventurers.
18. Morning’s Light
### A Decent Bow For Where It's Discovered- 155% Critical Damage
- +2 Finesse
- +1 Ranged
- +1 Huntsman
- Cause Marked for two turns.
Morning’s Light is a bow obtained from the NPC Corbin Day, either by freeing or killing him. While killing him is not advisable due to his later utility in upgrading weapons, this bow offers strong damage and helpful bonuses, making it one of the better options available in its area.
17. Eternal Stormblade
### Perfect For Act 3 Adventures- 14 – 16 Air Damage
- 70 – 78 Physical Damage
- 15% Critical Rate
- 155% Critical Damage
- +3 Memory
- +6 Initiative
- 20% Stunned for two turns
- 10% Shocked for a turn.
The Eternal Stormblade, hidden in the Murky Cave in Act 3, is guarded by four formidable guardians. While it may not be the strongest weapon by Act 4, its utility in Act 3, along with its ability to stun and shock enemies, makes it a valuable asset for players navigating this part of the game.
16. Lohar’s Two-Handed Source Hammer
### A Handy Source Hammer- 82 – 87 Physical Damage
- 20% Critical Rate
- 155% Critical Damage
- +3 Strength
- +1 Warfare
- +1 Two-Handed
- 15% Cause Knocked Down for two turns.
- Obtain Skill: Onslaught
- Obtain Skill: All In
Lohar’s Two-Handed Source Hammer is acquired after completing the Shadow Over Driftwood quest. This powerful weapon, given by Lohar upon turning over Mordu’s Amulet, is ideal for mid-game brawlers, offering a high critical hit rate and the ability to knock down enemies.
15. Hanal Lechet
### Combine Fire And Ice- 6 -7 Water Damage
- 35 – 40 Physical damage
- +2 Strength
- +1 Constitution
- +1 Two-Handed
- +1 Hydrosophist
- 25% Frozen for a turn
- 5% Chilled for a turn
- 25% Cleave Damage
- Obtain Skill: All In
Hanal Lechet is found in Act 2 near an overturned carriage on Reaper’s Coast. Despite its moderate damage, the weapon's ability to freeze and chill enemies makes it a strategic choice for controlling the battlefield.
14. The Illuminator
### Be One With Necrofire- 2 – 3 Fire Damage
- 11 – 12 Physical Damage
- 10% Critical Rate
- 150% Critical Damage
- +1 Pyrokinetic
- 50% Necrofire for a turn
- 10% Burning for a turn
The Illuminator, a one-handed Mace dropped by Scapor during the Burning Pigs questline, is imbued with dark power from its time in Braccus Rex's dungeon. It offers both fire and physical damage, along with a high chance of inflicting Necrofire and Burning, making it a potent weapon for those who embrace the dark arts.
13. Dumora Lam
### Poison Becomes A Friend- +3 Intelligence
- +2 Geomancer
- +1 Dual Wielding
- Create a 1m Poison puddle when targeting terrain
- +159% Damage
- 1 Rune Slot
- Obtain Skill: Siphon Poison
Dumora Lam, a powerful wand found in a runed chest in Dramahlihk’s home plane, requires Lohse and Malady to access. Its ability to create poison puddles and manipulate poison makes it an excellent choice for Undead heroes and those who favor poison-based strategies.
12. Deiseis Riveil
### Ramp Up Damage With An Anti-Invisible- 149 – 183 Physical Damage
- +5% Critical Rate
- +150% Critical Damage
- +3 Finesse
- +2 Huntsman
- +1 Ranged
- 25% Bleeding for two turns
- 25% Cleave
- Obtain Skill: Glitter Dust
Deiseis Riveil, a unique bow purchasable from Trader Non outside the Cathedral, offers high physical damage and critical hit potential. Its Glitter Dust skill prevents enemies from going invisible, making it a strategic choice for ranged combat.
11. Executor Ninyan’s Axe
### A Meister Has To Die To Acquire This Powerful Asset- 20% Critical Chance
- 160% Critical Damage
- +2 Strength
- +1 Warfare
- 10% Chance to set Frozen (1 Turn)
- 20% Chance to set Crippled (2 Turns)
- 10% Chance to set Chilled (1 Turn)
Executor Ninyan’s Axe is obtained by killing Executor Ninyan during Meistr Siva's execution. This two-handed axe offers a range of effects, including chances to freeze, cripple, and chill enemies, making it ideal for tanks looking to control the battlefield.
10. Chamore Doran
### The Only Weapon In The Game With Its Chance Effect- 160% Critical Damage
- +2 Intelligence
- +1 Dual Wielding
- +1 Summoning
- +1 Aerotheurge
- 20% Chance to Set Sleeping (1 turn)
- Immunity to Sleeping
Chamore Doran, a wand purchasable from Trader Ovis in Driftwood Square, is unique for its ability to put enemies to sleep. Its high critical damage and boosts to Intelligence, Summoning, and Aerotheurge make it a powerful tool for spellcasters.
9. Harrowblade
### Perfect For Life Steal Sustain Builds- +160% Critical Damage
- +3 Strength
- 20% Chance to Set Suffocating (1 Turn)
- 20% Chance to Set Burning (1 Turn)
- +14% Life Steal
The Harrowblade, purchasable from Quartermistress Anna in the Blackpits, is ideal for tanks focusing on critical hits and life steal. Its ability to set enemies burning and suffocating, combined with its high critical damage, makes it a formidable weapon for frontliners.
8. Loic’s Discipline
### Eternally Burn Enemies- +160% Critical Damage
- +3 Memory
- +3 Intelligence
- +2 Pyrokinetic
- 1m Cursed Fire when targeting terrain
Loic’s Discipline, obtained by defeating Loic the Immaculate in Arx Outskirts, is a wand that boosts Intelligence and Pyrokinetic abilities. Its ability to summon Cursed Fire makes it a dangerous weapon for spellcasters looking to control the battlefield.
7. Voor D’Aravel
### Perfect For Tanks- Obtain Skill: Guardian Angel
- 9 Poison
- +3 Strength
- +2 Constitution
- +2 Warfare
- 25% Taunting Opponent for two turns
Voor D’Aravel, found in an Ornate chest in The Arx's Lizard Consulate’s Garden, is perfect for tanks. Its Guardian Angel skill redirects damage to the wielder, while its high physical and poison damage, along with its taunting ability, make it a robust choice for frontline combat.
6. The Reckoning
### Perfect For Battlemages- 150% Critical Damage
- +2 Strength
- +2 Intelligence
- +2 Necromancy
The Reckoning, a two-handed mace dropped by The Hammer, is renowned for its raw damage output. Its critical damage boost and enhancements to Strength, Intelligence, and Necromancy make it a staple for battlemages throughout the endgame.
5. Vord Emver
### A Powerful Ranged Weapon For Cryo Specialists- 125 – 131 Water Damage
- 208 – 218 Physical Damage
- 5% Critical Rate
- 155% Critical Damage
- +3 Finesse
- +2 Huntsman
- +1 Ranged
- -1 Movement
- 20% Frozen for two turns
- 20% Life Steal
- 5% Accuracy
- Obtain Skill: Cryotherapy
Vord Emver, a crossbow obtained from Karon's minions during the Past Mistakes quest, is a powerful weapon for cryo specialists. Its high water and physical damage, along with its ability to freeze enemies and boost life steal, make it a versatile choice for ranged combat.
4. Lucian’s Divine Staff
### Heal And Magic Missile In One Staff- 219 – 267 Water Damage
- 155% Critical Damage
- +3 Intelligence
- +2 Constitution
- +2 Wits
- +2 Hydrophist
- +6 Initiative
- Obtain Skill: Healing Ritual
- Obtain Skill: Staff Of Magus
Lucian’s Divine Staff, stolen from a chest in the Cathedral of Arx, is a versatile weapon for mages. Its high water damage, combined with its Healing Ritual and Staff of Magus skills, make it a valuable asset for those who need to both heal and deal damage from a distance.
3. Domoh Dumora
### Burn And Bleed In One Dagger- Cause Burn
- Cause Bleeding three turns
- +110% Damage
- Cause Terrified for a turn
- Obtain Skill: Backstabbing
Domoh Dumora, hidden beneath a pet basket outside Arhu’s Chambers in the Arx, is the best dagger in the game. Its ability to inflict burning, bleeding, and terror, combined with its high damage output, makes it a lethal choice for stealthy assassins.
2. Swornbreaker
### An Unrepairable Sword- +3 Strength
- +3 Intelligence
- +2 Necromancy
- 20% Accuracy
- 20% Critical Rate
- +165% Damage
- Obtain Skill: Swornbreaker
Swornbreaker, found in the Vault of Linder Kemm or crafted at the Nameless Isle, is a powerful sword that boosts Strength, Intelligence, and Necromancy. Its Swornbreaker skill allows players to break their pact with the God King, though its unrepairable nature is a significant drawback.
1. Falone Scythe
### A Scythe With Impressive Crit Potential- +3 Strength
- +1 Two-Handed
- 25% Decay for two turns.
- 20% Critical Rate
- 260% Damage
- Obtain Skill: Living On The Edge
- Obtain Skill: All In
The Falone Scythe, stolen from a statue in the Arx Cathedral, is the most powerful weapon in Divinity: Original Sin 2. Its high base damage, critical hit potential, and the ability to inflict Decay make it a game-changer. The Living On The Edge and All In skills further enhance its utility, making it a must-have for any player seeking to dominate the battlefield.