Sony's PC Port Strategy: No PS5 User Loss Concerns
Sony isn't concerned about losing PlayStation 5 (PS5) users to PC gaming, according to a company executive. This statement emerged during a recent discussion of Sony's PC publishing strategy, which has seen a significant increase in first-party titles ported to PC since 2020.
The success of titles like Horizon Zero Dawn and the acquisition of Nixxes Software in 2021 have fueled this expansion. While porting games to PC theoretically reduces the PS5's unique selling proposition, Sony's data suggests otherwise.
PS5 Sales Remain Strong Despite PC Ports
PS5 sales figures, reaching 65.5 million units by November 2024, are comparable to the PS4's performance within its first four years. Sony attributes the slight difference to PS5 supply chain issues during the pandemic, not a shift in consumer preference towards PC. This strong performance reinforces Sony's belief that PC ports have minimal impact on PS5 sales.
The executive stated, "In terms of losing users to PCs, we have neither confirmed that any such trend is underway, nor do we see it as a major risk, so far."
A More Aggressive PC Porting Approach
Sony intends to further accelerate its PC porting strategy. President Hiroki Totoki announced plans to become more "aggressive," aiming to shorten the release window between PS5 and PC versions. Marvel's Spider-Man 2, launching on PC just 15 months after its PS5 debut, exemplifies this shift. This contrasts sharply with previous titles like Spider-Man: Miles Morales, which enjoyed a much longer PlayStation exclusivity period.
Along with Spider-Man 2 (January 30th), Final Fantasy VII Rebirth (January 23rd) is another notable PC release this month. However, several high-profile PS5 exclusives, including Gran Turismo 7, Rise of the Ronin, Stellar Blade, and the Demon's Souls remake, remain unannounced for PC.