From solo-able pushovers to multi-team behemoths, *Arcane Lineage*'s bosses present a diverse range of challenges. Each encounter boasts unique mechanics, demanding strategic thinking and patience for a successful takedown. The rewards are well worth the effort, however, as defeating these bosses yields some of the game's most coveted loot and items. This *Arcane Lineage* boss guide will equip you for the battles ahead.
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Table of Contents
- Arcane Lineage Boss List
- King Slime
- King Slime Location
- King Slime Fighting Strategy
- King Slime Drops and Rewards
- Yar’thul, the Blazing Dragon
- Yar’thul Location
- Yar’thul Fighting Strategy
- Yar’thul Drops and Rewards
- Thorian, the Rotten
- Thorian Location
- Thorian Fighting Strategy
- Thorian Drops and Rewards
- Metrom’s Vessel
- Metrom’s Vessel Location
- Metrom’s Vessel Fighting Strategy
- Metrom’s Vessel Drops and Rewards
- Arkhaia and Seraphon
Arcane Lineage Boss List
Boss | Location | Difficulty |
---|---|---|
**King Slime** | Around the City | Easy |
**Yar’thul, the Blazing Dragon** | Inside Mount Thul | Normal |
**Thorian, the Rotten** | Deep in the Cess Grounds | Hard |
**Mettrom’s Vessel** | Deeproot Canopy | Very Hard |
**Seraphon** | Unlocked by ranking up in the Church of Raphion | Hard |
**Arkhaia** | Unlocked by ranking up in the Cult of Thanasius | Very Hard |
King Slime
More of a mini-boss than a true challenge, the King Slime is still capable of overwhelming low-level players. Note that this boss does not yield soul points.
King Slime Location
The King Slime spawns after 100 Slimes are killed on the server. It will appear near the city closest to the last slain slime's location. A notice on the Quest Board will announce the King Slime quest, which involves locating and defeating the boss. This quest has a 30-minute global server cooldown.
King Slime Fighting Strategy
The King Slime boasts 400 HP (600 HP if Corrupted), the lowest of any boss in *Arcane Lineage*. Its main attack involves summoning more Slimes, which can overwhelm players if left unchecked. It also employs AOE poison attacks, so potions and cleansing abilities are recommended. Its low health pool makes the battle straightforward. Focus on eliminating the summoned Slimes before focusing your attacks on the King Slime itself. Its AOE attacks only inflict poison, not direct damage, allowing for consistent attacks.
Attacks | Energy Cost | Effect |
---|---|---|
**Slime Creation** | 1 | Summons a Slime to fight for King Slime. |
**Crush** | 0 | King Slime lunges forward, attacking a party member. |
**Poison Eruption** | 2 | King Slime throws out a burst of Acid, poisoning your party. This attack cannot be dodged or blocked. |
**Scalding Spray** | 3 | King Slime erupts with boiling hot liquid, poisoning your party. This attack cannot be dodged. |
King Slime Drops and Rewards
Possible drops from defeating the King Slime include: Random Tier 1 Equipment, Slime Buckler, Gelat Ring. Quest board rewards for completing the King Slime event include: Ferrus Skin, Potion, Small Health Potion, Essence, Gold.
Yar’thul, the Blazing Dragon
A fire-type boss, Yar’thul utilizes fire and inferno-based attacks. Most attacks inflict Inferno and Burning, making preparation crucial. It's resistant to fire and physical damage, but weak to Hex damage.
Yar’thul Location
Yar’thul resides deep within Mount Thul, an active volcano in the desert.
Yar’thul Fighting Strategy
Yar’thul has 1200 HP (1800 HP if Corrupted). Its high damage output makes it a race against time. Below 50% health, it enters a second phase, summoning meteors that inflict stunning and healing reduction. The Dragon Ring and Pristine-level accessories are highly beneficial. The Corrupted version gains lifesteal.
Attacks | Energy Cost | Effect |
---|---|---|
**Inferno** | 0 | Automatically inflicted at the start, applying the Inferno status effect. Cannot be dodged or blocked. |
**Fire Claw** | 0 | Yar’thul slashes with fire-imbued claws, dealing light damage. |
**Magma Pillar** | 2 | Creates a magma pillar, damaging and inflicting Inferno and Burn stacks on attackers. Lasts 3 turns. |
**Blaze Core** | 3 | Consumes Inferno stacks to heal. |
**Blaze Eruption** | 2 | Damages burning targets and applies Inferno and Burning stacks. |
**Magma Beam** | 4 | Charges a devastating beam of fire for 1 turn, then fires for massive damage. Cannot be dodged or blocked. |
**Hellfire** | 1 | Sends a wave of fire, dealing light damage and applying Burning stacks. Cannot be dodged or blocked. |
**Armageddon** | 6 | Below 50% health, summons a meteor inflicting massive damage, healing reduction, and a chance to stun. Cannot be dodged or blocked. |
Yar’thul Drops and Rewards
Guaranteed rewards include: Absolute Radiance, Permafrost Curse, Wild Impulse, Heavenly Prayer, Breath of Fungyir, Narhana’s Sigil, Reality Watch, Shifting Hourglass, Ring of the Dragon, The Void Key (Corrupted Yar’thul). Possible drops include: Dragontooth Blade, Dragonbone Gauntlets, Dragonbone Spear, Dragonflame Shield, Memory Fragment, Soul Dust, Phoenix Tear, Resplendant Essence, Lineage Shard, Skyward Totem.
Thorian, the Rotten
Once an animal, Thorian is now a corrupted abomination resistant to most elements but heavily weak to Holy damage.
Thorian Location
Thorian is found in the Deeproot Canopy within the Cess Grounds.
Thorian Fighting Strategy
Thorian has 2600 HP (3900 HP if Corrupted). A key mechanic involves avoiding using the same attack type twice in a row, as this causes it to heal. It's highly vulnerable to Holy damage and slightly weak to fire. Below 50% health, it unleashes a devastating attack inflicting Plague, Curse, and Hexed.
Attacks | Energy Cost | Effect |
---|---|---|
**Cursed Wave** | 2 | Attacks 3 party members, dealing damage and inflicting Curse. |
**Overflowing Curse** | 0 | Initiates a minigame; failure inflicts Plague. Cannot be dodged or blocked. |
**Cess Breath** | 1 | AOE attack dealing damage and debuffs. |
**Warped Crush** | 1 | Damages 3 party members. |
**Blasphemous Obliteration** | 5 | Below 50% health, inflicts Plague, Curse, and Hexed. Cannot be dodged or blocked. |
**Hexed Burst** | 1 | AOE attack with a chance to apply random debuffs. |
**Plague Rupture** | 2 | Applies a random debuff then deals massive damage scaling with the number of debuffs. |
Thorian Drops and Rewards
Guaranteed rewards include: Absolute Radiance, Permafrost Curse, Wild Impulse, heavenly Prayer, Breath of Fungyir, Stellian Core, Metrom’s Amulet, Darksigil Ring of Blight, The Void Key (Corrupted Thorian). Possible drops include: Blightrock Dagger, Blightwood Staff, Memory Fragment, Soul Dust, Phoenix Tear, Resplendant Essence, Lineage Shard, Skyward totem.
Metrom’s Vessel
Metrom’s Vessel is a raid boss spawning on a global timer. A Void Key (obtained from defeating corrupted versions of previous bosses) is required to participate.
Metrom’s Vessel Location
Location is announced server-wide upon spawn.
Metrom’s Vessel Fighting Strategy
Metrom’s Vessel has 10,000 HP (15,000 HP if Corrupted). This fight is a prolonged battle of attrition. It has two phases with distinct mechanics and high damage output. The first phase involves destroying its wings by applying debuffs. The second phase features wings with offensive and defensive modes. Shadeblades are summoned as minions.
Phase 1 Attacks
Attacks | Energy Cost | Effect |
---|---|---|
**Rendering Slash** | 0 | Damages and applies Weakness stacks. |
**Deathbound** | 1 | Applies Sundered stacks to 2 random players. |
**Eclipse** | 1 | Applies a buff to itself. |
**Invoke Shadeblades** | 3 | Summons two Shadeblades (200 HP each). Cannot be dodged or blocked. |
**Hexed Rend** | 3 | Undodgeable AOE slash inflicting debuffs. Cannot be dodged or blocked. |
**Oblivion** | 5 | Deals 50% of everyone’s HP and inflicts Curse. Cannot be dodged or blocked. |
Phase 2 Attacks
Attacks | Energy Cost | Effect |
---|---|---|
**Oblivion + Eclipse** | 1 | Rendering Slash (P1) followed by Hexed Rend (P1). |
**Unyielding Fury** | 2 | AOE debuff inflicting Blind and Hexed stacks. Cannot be dodged or blocked. |
**Minishade Bringer** | 3 | Shoots 3 Shadebringers. Cannot be dodged or blocked. |
**Shadebringer** | 1 | Slashes with Shadebringers, applying Cursed stacks. Cannot be dodged or blocked. |
**Blackout** | 2 | Debuffs the whole party. Cannot be dodged or blocked. |
Metrom’s Vessel Drops and Rewards
Guaranteed rewards include: Metrom’s Grasp, Chaos Orb, Expedite Anklet, Echo Shard, Tempurus Gem, Arcanium Crystal. Possible drops include: Darkblood Staff, Darkblood Dagger, Darkblood Spear, Darkblood Hexer, Darkblood Sword, Darkblood Cestus.
Arkhaia and Seraphon
Arkhaia (7000 HP) and Seraphon (4500 HP) are difficult bosses unlocked by reaching rank 20 in the Cult of Thanasius and Church of Raphion respectively. Defeating them grants the Inferion and Sheea races, respectively.
This concludes the *Arcane Lineage* boss guide. For further power boosts, check out our complete *Arcane Lineage* class tier list and guide.