Spectre Divide and its developer, Mountaintop Studios, are shutting down due to the game not meeting the company's expectations and failing to generate sufficient income. Below, we delve into the details shared by Mountaintop Studios' CEO and the reasons behind this closure.
Spectre Divide Will Go Offline in 30 Days
Season 1 and Console Launch Did Not Meet Expectations
Tactical FPS Spectre Divide will cease operations six months after its launch, as its first season and console rollout failed to meet the company's expectations. On March 13, Spectre Divide's official Twitter (X) account announced the current state of the game and the company to their fans.
Mountaintop Studios CEO Nate Mitchell commented, "It's been two weeks since we launched Spectre Divide Season 1: Flashpoint." He continued, "We're incredibly grateful for the positivity and support that you've shown over that short time. Unfortunately, the Season 1 launch hasn't achieved the level of success we needed to sustain the game and keep Mountaintop afloat."
The company initially saw a promising start with over 400,000 players and a peak concurrent player count of around 10,000 across all platforms within the first week. However, as time progressed, the number of active players and revenue did not meet the threshold required to maintain daily operations for Spectre Divide and the studio.
A December 2024 report from The Verge highlighted Mountaintop Studios' financial struggles, indicating that the console launch and Season 1 were the company's last efforts to revive the game. Spectre Divide Game Director Lee Horn noted that despite marketing efforts, server issues at launch severely hampered the game's momentum. Mitchell further explained, "If they aren’t into season one, the way we hope they are, we’ll have to take a hard look at if we should keep going on as we are, or if players are telling us this isn’t what we want."
Spectre Divide is expected to go offline within 30 days, with plans to disable new purchases and refund money spent since the Season 1 relaunch. More details regarding these actions will be announced soon.
Spectre Divide Shutting Down Despite Raising $30 Million Last Year
The announcement from Mountaintop Studios has surprised many fans, especially given that the company successfully raised $30 million in funding last year. In a 2024 LinkedIn post, Mountaintop Studios highlighted that this funding came from top-tier investors including Anthos Capital, RX3 Growth Partners, A16Z GAMES, and various angel investors.
Despite this significant financial boost, the game and company did not thrive as hoped. Mitchell stated, "We pursued every avenue to keep going, including finding a publisher, additional investment, and/or an acquisition. In the end, we weren’t able to make it work. The industry is in a tough spot right now."
He further elaborated, "We wanted to deliver something innovative and original in a crowded genre that would bring friends together around unforgettable moments. We shook up the format, created a fresh art style and universe, and partnered with some of our heroes. All of us knew from the beginning that the odds were against us, but that’s what we signed up for. It was never a surefire bet. We did it anyway."
Spectre Divide joins the growing list of live-service games that have struggled and ultimately failed, alongside titles like Multiversus, Babylon’s Fall, Concord, and cancelled projects such as The Last of Us Online and the reported God of War live service game.
Mountaintop Studios Closing Within The Week
Mitchell announced that Mountaintop Studios will close its doors by the end of the week, as the studio lacks the funding to continue operations. He said, "Since the PC launch, we stretched our remaining capital as far as we could, but at this point, we’re out of funding to support the game. This means Mountaintop will be closing its doors at the end of this week."