The team at MercurySteam, composed of alumni from Rebel Act Studios, brings a rich heritage to their latest project, Blades of Fire. Their previous work on the cult classic Severance: Blade of Darkness, released in 2001, is a testament to their expertise in crafting unique combat systems. Severance was renowned for its brutal and realistic gameplay, where players could sever enemies' limbs, a feature that served as a key inspiration for their new endeavor.
In developing Blades of Fire, MercurySteam also drew inspiration from contemporary action-adventure games, notably the cinematic combat and richly detailed world of the God of War reboot by Santa Monica Studio. The goal was to fuse fast-paced action with RPG elements, aiming to deliver an immersive and engaging gaming experience that resonates with modern audiences.
A standout feature in Blades of Fire is its innovative weapon crafting system. Players can forge their own blades, customizing aspects such as length, weight, durability, and balance. This system empowers players to tailor their weapons to suit their preferred combat style, adding a layer of personalization to the gameplay.
The narrative of Blades of Fire centers around the warrior Aran de Lira, who embarks on a perilous journey to confront a cunning queen with the power to turn metal into stone. Throughout his quest, Aran will encounter 50 different types of enemies, each demanding a strategic and unique approach to defeat.
Mark your calendars for May 22, 2025, when Blades of Fire will launch on PC (Epic Games Store), Xbox Series, and PS5, promising a thrilling adventure that combines the legacy of Severance with the innovations of today's gaming landscape.