When Remedy Entertainment, renowned for their captivating single-player narratives in third-person games, announced a multiplayer project for *Control*, skepticism was understandable. However, the unveiling of *FBC: Firebreak*, a three-player PvE first-person shooter set six years post-*Control*, quickly dispelled any doubts. In a hands-off demo, it became evident that *Firebreak* brings a refreshing originality to the crowded multiplayer shooter genre. It stands out with its delightfully weird setting amidst a sea of typical military and sci-fi shooters, and importantly, it doesn't demand a massive time commitment. As game director Mike Kayatta emphasized, "We're not about daily check-ins. We're not interested in monthly grinds. We don't want to give anybody a second job." This approach is a breath of fresh air in today's gaming landscape.
*FBC: Firebreak* is a cooperative FPS designed for quick sessions or longer playtimes, with Perk unlocks and character combinations keeping the gameplay fresh. Set in The Oldest House, players take on the role of volunteer first responders, using an array of bizarre weaponry. These characters, ranging from secretaries to rangers, are the unsung heroes called upon when things go awry. While the Federal Bureau of Control might not label them as expendable, the reality is quite different.
FBC: Firebreak - March 2025 Screenshots
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Upon logging into *Firebreak*, players select a Job (mission), a Crisis Kit (loadout), and set the Threat Level (difficulty) and Clearance Level, which determines the number of zones to navigate. These zones are separated by containment doors, leading to the next stage of the Job. The demo showcased a mission called "Paper Chase," set in a seemingly mundane office section of the FBC building, where players must combat the spreading Hiss. The challenge lies in escaping with valuable currencies for upgrades and new gear, balancing exploration with the risk of not making it back to HQ safely.
*FBC: Firebreak* distinguishes itself with its unique weaponry, featuring a homebrew aesthetic. From a hand-cranked snowball launcher that can extinguish fires and tackle sticky-note monsters to a zapper that can unleash lightning storms, the arsenal is both quirky and functional. Traditional weapons like machine guns and shotguns are also available, particularly effective against the sticky-note monsters that players must eliminate to prevent them from overrunning the building. The mission's climax involves confronting a gigantic sticky-note monster, reminiscent of Spider-Man 3's Sandman but made of Post-It notes.
Beyond the weapons, *Firebreak* introduces engaging in-universe mechanics such as office supply shelves for ammo refills, makeshift turrets, stereo speakers to repel the Hiss, and rinse stations to remove sticky notes. Unlockable Perks add depth and variety, with examples including bullets returning to the clip upon missing and the ability to extinguish oneself by jumping. Stacking Perks can enhance their effects or share them with teammates, fostering cooperative play.
*FBC: Firebreak* supports solo and duo play, not just trios, and aims for a lower minimum PC spec while also supporting advanced features like DLSS4, nVidia Reflex, and full ray-tracing. It will be Steam Deck verified and available on Xbox and PC Game Pass, as well as PlayStation Plus Extra and Premium from day one. While Remedy has plans for post-launch content and paid cosmetics, microtransactions will be limited to these.
FBC FirebreakRemedy Wishlist
While I haven't yet played *FBC: Firebreak*, the game's unique approach and design certainly pass the eye test. It's clear that this is not just another multiplayer shooter; it's a thoughtfully crafted experience that harks back to a time when games didn't require endless hours of commitment. *Firebreak* promises to be a delightful addition to the genre, offering a blend of originality, fun, and accessibility.