
Daniel Vavra, creator of the Kingdom Come trilogy and Warhorse Studio co-founder, criticizes Unreal Engine's limitations in handling complex, open-world environments. He claims this is the source of The Witcher 4's reported development difficulties.
Vavra alleges Unreal Engine struggles with detailed vegetation, stating, "Unreal works well for deserts and rocks, but the engine couldn't handle trees for a long time." He points to the engine's Nanite technology as insufficient for realistic plant rendering.
A CD Projekt employee, according to Vavra, confirmed significant challenges porting scenes that ran smoothly on the RED Engine to Unreal Engine. The game is reportedly facing substantial development hurdles.
Vavra questions CD Projekt's decision to switch to Unreal Engine, noting that most open-world developers utilize proprietary engines. He highlights Unreal Engine's demanding system requirements, requiring expensive high-end PCs inaccessible to many players.
Despite being released years ago, Kingdom Come: Deliverance retains significant popularity. Its highly anticipated sequel, launching February 4th, promises enhanced graphics, refined combat, and a historically-grounded narrative continuing Indřich's story.
This article summarizes the latest information on the upcoming release, including system requirements and estimated playtime. We will also provide download instructions upon Kingdom Come: Deliverance 2's release, ensuring you can immediately immerse yourself in its medieval setting.
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