
Till you Last: Safe Zone
Category:Strategy Size:87.7 MB Version:0.1.2
Developer:boypipz Rate:3.1 Update:May 23,2025

Dive into the thrilling world of SANDBOX Simple Strategy Endless Defense Base Building, Unit Survival Simulator! Now in EARLY ACCESS, we're grateful for your support as we refine and expand this captivating game. Immerse yourself in a casual yet realistic endless defense experience, where you'll build your base, manage units, and navigate survival challenges on your mobile device. Transform your zone into a secure fortress, rescue and care for civilians to bolster your population, or ensure their safety by evacuating them. Enhance your community's quality of life, combat enemies and infected threats with diverse tactics and a wide range of units, vehicles, buildings, and weapons. Tackle randomized events, from minor incidents to catastrophic disasters, all within the power of your fingertips!
Our game draws inspiration from survival colony, RTS, and sandbox simulation games on PC, bringing survival elements to the mobile platform for a comprehensive gameplay experience.
Minimum Specs for Optimal Performance:
- DEVICE: Oppo A5S or equivalent/better
- CPU: Octa-core (4x2.3 GHz Cortex-A53 & 4x1.8 GHz Cortex-A53) or equivalent/better
- GPU: PowerVR GE8320 or equivalent/better
- RAM: 32GB 3GB RAM or equivalent/better
v0.1 Released:
- Endless Defense Outpost/Base Building Survival RTS SANDBOX
- Units and Buildings function and logic
- Endless Zombie Horde: they accelerate with each kill
- Civilian/Workers/Builders Management
- Resource Collection logic and Requirements
- Units, Buildings and Resources Saving
- One-Trusty Main Sentry Gun with Level Upgrades
- Simple Basic Research Tree
- Tactical Command System for Units
WIP v0.2 to be Released:
- Reported Bugfixes - your input is invaluable!
- Early Features Improvement
- Vehicles: Civilian and Military options
- Random Interactive Events: Civilian Rescue, Bus Crash, Helicopter Crash, Plane Crash, Essential Resources Drop
- Main Sentry Gun Upgrade Improvements and Features
- Player's Suggestions: We're all ears!
Not Started Yet v0.3 Release:
- Reported Bugfixes - your feedback matters!
- Civilians & VIPs Rescue Operations
- Expedition
- In-depth Research Trees and Upgrades
- Unit Gears and individual Customization
- Explosives: Artillery, Grenade Launchers, Rockets
- Man/Unmanned Emplacements
- Population's Mood: Happy and Sad System
Not Started Yet v0.4 Release:
- More Sandbox Options: Grid Size, Starting Units, Starting Resources
- Enemy Variants and Otherworldly Species
- Enemy Pathing and Logic Improvement
- Raiders Human
- Unit Cover System
Not Started Yet v0.5 Release:
- ART & ANIMATION IMPROVEMENTS/REWORKS!
- FPS Performance Optimization!
- Random Events on Expeditions
Not Started Yet v0.6 Release:
- Weather System
- Day and Night Cycle System
- Quarantine Facility
- Infection System
Misc. Features to be Implemented:
- Unit Customizations
- Theme Customization
- and More to be Envisioned!
We won't consider it finished until I'm completely satisfied with the project. Thank you for your continued support!
Known Issues/Bugs:
- Walls/Defenses may appear doubled or tripled after loading a saved game, making them super ultra sturdy (just like a certain future president's vision for a wall).
- Zombies/Infected become super fast at 5000 kills, 1000 evacuated, and above upon continuing a saved game.
- Low FPS on the Main Menu (we're investigating but it's not a priority at the moment, apologies).
- Fairly large install size due to uncompressed frames from GIFs used for smooth and clear How-To-Play animations.
- (Priority) Rescued survivors in holding may disappear when continuing a saved game. The workaround is to evacuate them on the chopper before quitting/exiting the game.
- Already dead single units may come back to life upon continuing a saved game.
- Workers and Builders count may reset to 4/5 upon continuing a saved game.
- Sometimes Builders are stuck on building something invisible, but they can still follow the latest build and unbuild commands.
- Sometimes Builders get stuck between built walls; use the finger tool in utilities options to interact with the units.
- Workers may wander off; toggle the collection tool to get them back to work.



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