Strauss Zelnick, CEO of Take-Two Interactive, recently shed light on the company's strategy regarding the release of games across various platforms, with a particular focus on the much-anticipated Grand Theft Auto VI. Zelnick revealed that the decision to delay the PC version of GTA 6 will result in a significant revenue loss, approximately 40%, which is typically generated by the PC market. Despite this, Take-Two Interactive remains committed to a staggered release schedule, choosing not to launch the game simultaneously on all platforms.
This approach is consistent with the historical release pattern of the GTA series, where the PC version often follows after the console releases. The delay in the PC release can be attributed, in part, to Rockstar Games' intricate relationship with the modding community. It's important to note that this decision is not influenced by any decline in sales of the PlayStation 5 and Xbox Series consoles. As such, Grand Theft Auto VI will adhere to this established model, with no intention of breaking from tradition.
Assuming a fall 2025 release for GTA 6 on consoles, PC gamers might have to wait until 2026 to get their hands on the game. The anticipation surrounding GTA 6 extends beyond Take-Two Interactive; the game's first teaser shattered multiple YouTube records, signaling immense public interest. The gaming industry is also watching closely, hopeful that GTA 6 will set a new standard by breaking the psychological $100 price barrier. Such a move could have a ripple effect, positively influencing other companies and studios in the industry.