The studio is actively seeking to enhance its team by opening positions for senior combat system designers, especially those skilled in Unreal Engine 5 and experienced in crafting boss fight dynamics. This move indicates a strong focus on refining the combat mechanics for an upcoming project, which could be a sequel to the acclaimed Hellblade series or an entirely new venture.
The primary objective of these enhancements is to elevate the combat experience by introducing more variety, complexity, and responsiveness to environmental factors. While the Hellblade series has been celebrated for its exceptional combat choreography, the encounters have historically been somewhat linear and repetitive. The new system aspires to deepen the engagement by fostering more intricate interactions with adversaries, ensuring that each battle feels distinct and fresh. The studio may be drawing inspiration from games like Dark Messiah of Might and Magic, which distinguished itself with combat that was significantly influenced by environmental elements, diverse weaponry, and the protagonist's unique abilities.