EA CEO Andrew Wilson has addressed Dragon Age: The Veilguard's commercial shortcomings, stating the RPG didn't "connect sufficiently with mainstream gamers."
The comments follow last week's structural reorganization at BioWare, which saw the studio pivot exclusively to Mass Effect 5 development - resulting in Veilguard team members relocating to other EA projects.
This decision came after EA confirmed Veilguard's performance substantially trailed projections for the anticipated action RPG. While accumulating 1.5 million players during the fiscal quarter, these figures represented almost half of the company's anticipated engagement.
Development hurdles have been well-documented, including staff reductions and the exit of key creative personnel at various stages.
Industry insider Jason Schreier reports internal sentiment suggesting Veilguard's completion was remarkable "considering EA's initial push for live-service elements before reversing course."
During an investor call, Wilson suggested future RPGs require "social gameplay functionality combined with sustainable engagement loops to complement premium storytelling."
"To expand beyond niche audiences, our experiences must anticipate modern player preferences that increasingly value communal gameplay elements alongside compelling narratives," Wilson stated.
"While Dragon Age delivered critically acclaimed quality at launch, it ultimately didn't achieve the market penetration we envisioned in today's competitive environment."
This implied that incorporating persistent online components might have improved commercial performance - a curious stance given EA's approval of BioWare's pivot from multiplayer foundations to pure single-player design.
The gaming community has reacted critically to EA's interpretation, highlighting breakout successes like Baldur's Gate 3 as counterexamples. With Dragon Age apparently shelved indefinitely, attention shifts to Mass Effect 5's development.
EA CFO Stuart Canfield addressed BioWare's downsizing from 200 to under 100 staff during restructuring:
"Our industry historically leveraged cinematic storytelling to introduce memorable universes," Canfield remarked. "Current performance data validates our strategic resource reallocation toward highest-potential projects."
Context matters - single-player titles contribute minimally to EA's income streams. Live-service operations generate 74% of revenue (primarily through Ultimate Team), with contributions across Apex Legends to The Sims. Upcoming Skate and Battlefield iterations will similarly emphasize ongoing engagement.