Helldivers 2's meteoric rise shows no signs of slowing down, as it clinches two prestigious BAFTA Game Awards: Best Multiplayer and Best Music, out of five nominations. These accolades cap off a stellar awards season, underscoring a triumphant year for Swedish developer Arrowhead.
Helldivers 2 accepts the win for Multiplayer at the #BAFTAGamesAwards ✨ pic.twitter.com/rYWwyc1KGR
— BAFTA Games (@BAFTAGames) April 8, 2025
It's worth recalling that Helldivers 2 set a record as the fastest-selling PlayStation Studios game ever, with an impressive 12 million copies sold within just 12 weeks. This landmark achievement is unlikely to be surpassed by any other first-party Sony-developed game. Yet, the journey since its explosive launch has been tumultuous: from the controversial reversal on PSN account requirements on Steam, to enduring review-bomb campaigns, and a community often in conflict with the game itself due to contentious nerfs and buffs.
Throughout these challenges, Arrowhead has grappled with managing a larger, more mainstream playerbase than ever before. Now, 14 months after Helldivers 2's debut on PC and PlayStation 5, Arrowhead is taking a moment to reflect on its journey. Has the studio finally mastered the demanding landscape of live-service gaming? Following their successful Killzone collaboration, could a partnership with Warhammer 40,000 be on the horizon?
To delve deeper into these questions, IGN had the opportunity to sit down with Alex Bolle, the production director of Helldivers 2, for an insightful discussion.