Josef Fares, the creative force behind Hazelight Studios, recently shed light on the much-anticipated game, Split Fiction, in an insightful interview. Fares reaffirmed the studio's staunch commitment to steering clear of live-service models and microtransactions, emphasizing a dedication to pure gaming experiences. He made it clear that Hazelight will not be going public or selling out to a larger corporation, stating firmly, "We're not going public. No microtransactions. We focus solely on delivering great gaming experiences."
In his conversation with MinnMax, Fares revealed that the main storyline of Split Fiction is expected to last around 12-14 hours, a duration that closely mirrors that of their previous hit, It Takes Two. For those looking to dive deeper, including optional missions and additional content, the gameplay can extend to 16-17 hours, offering a rich and engaging experience.
While Hazelight is renowned for its cooperative gameplay titles, Fares hinted at the studio's openness to venturing into single-player games in the future. He also disclosed that the budget for Split Fiction is twice that of It Takes Two. Despite this, Hazelight remains committed to providing a complete experience without the need for post-launch DLC, ensuring all features are available from the moment players dive in. Fans can mark their calendars as Split Fiction is set to launch globally on March 6th, available on PC, PS5, and Xbox Series X|S.