Intergalactic: The Heretic Prophet promises to offer players a significantly greater degree of freedom than what we've seen in the studio's previous projects. Inspired by the expansive world of Elden Ring, the developers aim to introduce similar mechanics that enhance open-world exploration. This new direction marks a notable shift away from the more linear structures characteristic of their past games.
According to journalist Ben Hanson, the game will unfold on a single, vast planet where players will delve into the mysteries of a lost civilization and explore the intricacies of a new religion, which is central to the narrative. While it's not yet clear how closely the game will adhere to traditional open-world concepts, it's clear that the developers are keen on breaking away from their established formula.
In a bold move, The Heretic Prophet will be the studio's first title where the player embarks on their journey alone, without the aid of companions or allies. As Neil Druckmann explains, the studio is intent on immersing players in a profound sense of solitude within an uncharted universe, while also exploring complex themes of faith and religion. The story is set in an alternate future on the planet Sempiria, which has been isolated from the rest of the galaxy for over 600 years. It is on this enigmatic world that bounty hunter Jordan Moon lands, driven by her contract.
Druckmann also shared that the game's development drew inspiration from titles like Half-Life 2 and Monkey Island. This suggests a departure from conventional narrative guidance, leaning towards a storytelling style where players must actively piece together the story from scattered clues.
Announced at TGA 2024, Intergalactic: The Heretic Prophet does not yet have a confirmed release date, leaving fans eagerly anticipating more details about this ambitious project.