
The cancellation of the Wonder Woman game and the subsequent closure of Monolith Productions by Warner Bros. disappointed many fans. However, comic book writer and consultant Gail Simone, who worked with Monolith on the project, revealed the game's exceptional quality. She described the canceled title as "absolutely amazing," a truly exceptional Wonder Woman experience aiming for benchmark status. While unable to share specifics, Simone praised the team's dedication, highlighting their commitment to creating a "truly exceptional" game. Every member, from programmers and artists to designers, poured their heart into achieving perfection. Simone emphasized the team's rare level of commitment to excellence. Monolith reportedly invested heavily in connecting every aspect of the game to the DC Universe, ensuring authenticity and depth that would have been a "dream come true" for comic fans. Despite its cancellation, the project stands as a testament to the studio's ambition and creativity, a potential landmark in superhero gaming that sadly never saw release.
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