Palworld CEO Takuro Mizobe recently spoke with ASCII Japan about the game's future, specifically addressing the possibility of transitioning to a live service model. The interview reveals a careful consideration of the pros and cons for the popular creature-catching shooter.
Pocketpair CEO Discusses Palworld's Live Service Potential
A Profitable, Yet Challenging Path
Mizobe confirmed that while future updates including a new map, Pals, and raid bosses are planned, the long-term direction for Palworld remains undecided. The two main options under consideration are completing the game as a buy-to-play (B2P) title or transitioning to a live service model (LiveOps). A B2P model offers a one-time purchase for full game access, while a live service model involves ongoing monetized content releases.
Mizobe acknowledged the business advantages of a live service model, stating it offers greater profit potential and extends the game's lifespan. However, he also highlighted the challenges. Palworld's initial design wasn't built for live service, making the transition complex.
A crucial factor is player preference. Mizobe pointed out that most live service games start as free-to-play (F2P) titles, then add paid content. Converting a B2P game like Palworld presents significant hurdles, referencing the years it took games like PUBG and Fall Guys to successfully transition to F2P live service models.
Beyond the live service model, Pocketpair is also exploring ways to increase player engagement and retention. Ad monetization was considered, but Mizobe dismissed it as largely unsuitable for PC games due to potential player backlash. He observed that PC gamers, particularly on Steam, tend to react negatively to in-game advertising.
Currently in early access, Palworld recently received its major Sakurajima update, introducing a highly anticipated PvP arena. The team is carefully weighing all options to determine the best path forward for the game's future.