CD Projekt Red is setting a new standard for NPC development in The Witcher 4. Following feedback on Cyberpunk 2077 and The Witcher 3, the studio aims to create a truly immersive world where every non-player character feels alive.
Game director Sebastian Kalemba explained their new approach: “We have a rule: every NPC should look like they are living their own life with their own story.”
This is evident in the first trailer, showcasing the village of Stromford. Villagers adhere to unique superstitions, worshipping a forest deity. A scene depicts a girl praying in the woods until Ciri arrives to battle a monster.
Kalemba continued, emphasizing the pursuit of realism: “We aim to make NPCs as realistic as possible – from appearance to facial expressions and behavior. This will create an even deeper immersion than before. We're really trying to set a new bar for quality.”
The developers plan to imbue each village and character with distinct traits and narratives, reflecting the cultural nuances of isolated settlements.
The Witcher 4 is slated for a 2025 release, and anticipation is high for further details on the game's innovative world and character design.