Path of Exile 2's latest update, Patch 0.1.1, is a monumental release boasting a massive number of bug fixes and improvements. This article highlights the key changes.
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Table of Contents
- General Changes
- Skill Changes
- Monster Changes
- Endgame Changes
- Other Changes
General Changes
This section details significant gameplay and interface improvements. A new League Migrations button simplifies character transfers to parent leagues. Strongbox mechanics are enhanced with faster enemy waves, clearer mob differentiation, and a fix for a spawning bug. Fog now dissipates upon defeating all enemies, and Research Strongboxes appear more frequently. Runes can now be replaced, armor effectiveness is increased, and character level no longer restricts access to Expedition Vendors (though item rarity still scales with shop level). Minions now respawn instantly near the player if they die too far away. Uncut Gem levels are now visible in item names, equipped Charms display remaining charges, map entrances are safer (no immediate monster spawns), and item pickup is smoother during other actions. Performance improvements target shadow-heavy areas and loading times, while boss fights and visual effects are optimized. The Ziggurat Encampment also received behavioral enhancements.
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Skill Changes
Supercharged Slam now has a 3-meter radius limit. Scavenged Plating grants more stacks based on enemy strength. Vine Arrow's description clarifies projectile impact on landing. The Aura tag is removed from Pain Offering. Skills in Meta Gems no longer gain energy. Lightning Bolt is renamed "Greater Lightning Bolt" (reflecting its origin in the Choir of the Storm amulet) and its damage mechanics are adjusted.
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Monster Changes
Essence Monolith mobs no longer instantly use skills, but their Toughness is significantly increased. Certain boss hitboxes are adjusted for better animation alignment. The spawn rate of some monsters is reduced, and mob energy shields are rebalanced for smoother map clearing. Over 40 individual mob visual and attack improvements enhance the overall experience.
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Endgame Changes
Four new Tower Map areas are accessible. The Lost Towers Map is updated. The Arbiter of Ash fight now allows six attempts, Falling Flame Seed and Flaming Gale can no longer be interrupted or blocked, and the boss prioritizes players over minions. Map areas now feature checkpoints, guaranteeing at least three Rare Monsters per map. Monster density is increased in some areas (e.g., Untainted Paradise has double the monsters), chest numbers are increased in certain locations, and bosses appear more frequently (roughly one per four maps), though Waystone drop rates from Map Bosses are lowered.
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Other Changes
Over 70 bugs are fixed (client crashes, quests, in-game interactions). Numerous visual effects and over 20 controller issues are resolved. Over 100 equipment items receive stat and characteristic adjustments for improved balance. The item "Original Sin" now grants +17-23% Chaos Resistance instead of zero Chaos Resistance.
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Patch 0.1.1 comprises over 300 changes. For complete details, refer to the official Path of Exile 2 website. We eagerly await the next update and the eventual 1.0 release!