Valve has recently released a major patch for Deadlock, featuring a comprehensive redesign of the game's map. The updated map now boasts three lanes instead of the previous four, bringing it more in line with the classic MOBA format. This shift is set to significantly alter the gameplay dynamics, requiring players to rethink their resource distribution strategies. Previously, the game followed a "1 vs 2" lane setup, but with the new three-lane structure, teams will likely position two heroes per lane, prompting a major strategic overhaul.
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The map reorganization extends to other elements as well, including the repositioning of neutral camps, buffs, and other key features. To aid players in getting accustomed to these changes, Valve has introduced a new "map exploration" mode. This mode allows players to explore the revised layout without the pressure of combat, offering a stress-free way to familiarize themselves with the new environment.
The patch also revamps the Soul Orb system, making it easier for players to collect souls even if they don't land the killing blow. This change is intended to accelerate resource accumulation. Additionally, the effects of souls have been tweaked, including a reduction in the time they hover in the air before being collected.
Further enhancements include adjustments to the sprint mechanics and character balance. The patch also adds support for advanced technologies such as DLSS, FSR, NVIDIA Reflex, and Anti-Lag 2.0, which should improve the overall gaming experience. Performance has been optimized, and numerous bugs have been fixed. For a detailed overview of all changes, be sure to visit the official patch notes page.