Path of Exile 2's challenging endgame has sparked debate among players, prompting a response from developers. Co-directors Mark Roberts and Jonathan Rogers defended the difficulty in a recent interview, emphasizing the importance of meaningful consequences for death. Rogers stated that frequent deaths indicate a player isn't yet ready to progress, suggesting the difficulty curve is designed to encourage strategic build optimization and careful gameplay.
The game, released in early access in December 2024, features a revamped skill system and 100 challenging endgame maps accessible after completing the main story. While the developers acknowledge community feedback regarding the demanding nature of the endgame, particularly the impact of death on experience points and the speed of encounters, they maintain that the current design is crucial to the overall experience. Changes are being considered, but the core challenge is intended to remain.
The endgame unfolds within the intricate Atlas of Worlds, requiring players to conquer progressively difficult maps and bosses. This system, unlocked after completing the main campaign on Cruel difficulty, presents a significant hurdle for even experienced players, demanding optimized builds and strategic planning. While guides and tips exist to help players navigate this complex system, the high difficulty remains a point of contention. The recent Patch 0.1.0 addressed several bugs and crashes, improving overall gameplay, and Patch 0.1.1 is anticipated to further refine the experience. The developers are actively reviewing the endgame's design, aiming to strike a balance between challenge and accessibility.