xddxz.comHome NavigationNavigation
Home >  News >  "Blades of Fire: Exclusive First Look"

"Blades of Fire: Exclusive First Look"

Author : Finn Update:Apr 24,2025

When I sat down to play developer MercurySteam's latest project, Blades of Fire, I expected something reminiscent of the studio's Castlevania: Lords of Shadow games, but with modern twists inspired by God of War. However, an hour into the game, it felt more like a Soulslike, albeit one where weapon stats take precedence over character attributes. By the end of my three-hour hands-on session, it became clear that Blades of Fire skillfully blends both familiar and novel elements, creating a unique and engaging experience within the action-adventure genre.

At first glance, Blades of Fire may seem like a clone of Sony Santa Monica's God of War, with its dark fantasy setting, heavy-hitting combat, and third-person camera that closely follows the action. Yet, it's more than that. During the demo, which spanned the game's opening hours, I navigated a winding map filled with treasure chests, aided by a young companion who assisted with puzzle-solving. Together, we sought a woman of the wilds living in a house atop a giant creature. The game also borrows heavily from FromSoftware's repertoire, such as anvil-shaped checkpoints that replenish health potions and respawn enemies.

Blades of Fire features some deeply strange enemies that feel like dark cousins of Labyrinth's puppets. | Image credit: MercurySteam / 505 Games
The world of Blades of Fire evokes the feel of 1980s fantasy, where characters like Conan the Barbarian could easily fit in amidst its muscular warriors, and enemies resembling orangutans on bamboo pogo sticks wouldn't be out of place in Jim Henson's Labyrinth. The narrative adds to this retro charm, revolving around an evil queen who has turned steel into stone, and it's up to you, playing as Aran de Lira—a blacksmith demigod—to defeat her and restore the world's metal. However, the story, characters, and writing might not hold up as compelling, feeling somewhat typical of many overlooked Xbox 360 era games.

The game shines in its mechanics, particularly its combat system, which relies on directional attacks using every face button on the controller. For example, on a PlayStation controller, the triangle button targets the head, cross the torso, while square and circle swipe left and right. Reading an enemy's stance is key to breaking through their defenses; a soldier protecting their face can be defeated by aiming low. The visceral impact of combat is accentuated by the squelchy sounds and visuals of blood erupting from wounds.

The demo's first major boss, a slobbering troll, showcased the system's depth. It had a second health bar that could only be damaged after dismembering it, with the limb removed determined by the angle of attack. You could even decapitate the troll, leaving it blind and flailing until it regrew its eyes. Such mechanics add layers to the combat, demanding careful strategy.

Weapons in Blades of Fire require significant attention, a refreshing departure from most games. They dull with use, reducing damage incrementally, necessitating the use of sharpening stones or switching stances to maintain effectiveness. Durability is also a factor; when a weapon shatters, it can be repaired at an anvil checkpoint or melted down for crafting new ones.

Blades of Fire Screenshots

9 ImagesMercurySteam's weapon crafting system is exceptionally detailed. It starts with selecting a basic weapon template, which Aran sketches on a chalkboard. You can then tweak aspects like the length of a spear's pole or the shape of its head, affecting the weapon's stats and stamina requirements. This process gives a tangible sense of crafting.

Crafting is only the beginning. You must then physically forge the weapon at an anvil through an involved minigame that requires you to control the length, force, and angle of each hammer strike to match an ideal curve. Overworking the steel weakens the weapon, so precision is key. Your performance earns a star rating, which determines how many times the weapon can be repaired before it breaks permanently.

The forging minigame is a great idea that feels a little too obtuse. | Image credit: MercurySteam / 505 Games
While the forging concept is innovative, the minigame itself felt frustratingly unclear, with no apparent connection between strike areas and the metal's final shape. Hopefully, the final release will include improvements or a better tutorial to enhance this feature.

The forge system extends beyond a short demo, aiming to create a deep attachment to your weapons throughout a 60-70 hour journey. As you explore and discover new metals, you can reforge your weapons to meet new challenges. The death mechanic reinforces this bond; upon defeat, you drop your weapon and must reclaim it, adding a layer of strategy and emotional investment.

What is the best modern melee action game? ------------------------------------------
AnswerSee Results*Blades of Fire* draws inspiration from *Dark Souls*, but the connection to your crafted weapons adds a deeper layer of meaning. Dropped weapons remain in the world, challenging you to recover and reforge them, potentially rekindling your bond with weapons from hours earlier.

MercurySteam's influence from Dark Souls and its spiritual predecessor, Blade of Darkness, is evident. Yet, Blades of Fire stands on its own, reinterpreting established systems into a unique blend. It's not just a Soulslike or a God of War-like; it's a distinct canvas of ideas.

Aran is joined by his young companion, Adso, who can help solve puzzles and comment on the world's lore. | Image credit: MercurySteam / 505 Games
My experience with Blades of Fire left me with mixed feelings. I'm uncertain about the game's ability to sustain a 60-hour adventure with its generic dark fantasy setting, and the repetition of facing the same miniboss multiple times raised concerns about variety. However, the deep connection between your forged blades and the enemies you encounter is intriguing. In an era where complex games like Elden Ring and Monster Hunter have found mainstream success, Blades of Fire has the potential to offer something fresh and fascinating to the gaming scene.

Latest Articles
  • Wuthering Waves Unveils Version 2.3, Packed with Reward Events

    ​ Kuro Games has just unveiled a treasure trove of exciting updates and giveaways during their latest livestream for Wuthering Waves, teasing the much-anticipated Version 2.3 to mark the RPG's anniversary. The livestream highlighted several login events packed with goodies that you won't want to miss.

    Author : Jacob View All

  • Top Android Gacha Games Updated

    ​ Gacha games have surged in popularity, offering engaging character-collection experiences with unique gameplay mechanics. Whether you're into open-world exploration or strategic battles, here's a curated list of the best Android gacha games that are well worth your time.The Best Android Gacha GamesG

    Author : Zachary View All

  • ​ After a significant hiatus, Tales of Wind is making a grand return with its massive update, Radiant Rebirth. True to its name, the game has undergone a complete transformation. Neocraft has rolled out this new version, packed with revamped features and new mechanisms that promise to breathe new life

    Author : Hannah View All

Topics
Best Offline Games to Play Anywhere
Best Offline Games to Play AnywhereTOP

Looking for the best offline games to play anywhere, anytime? This collection features a variety of top-rated games, perfect for when you're offline. Enjoy thrilling adventures with Arctic Wolf Family Simulator, master challenging puzzles with Tile Connect, or show off your skills in Pro Snooker 2024. Test your reflexes with Dumb Ways to Die and Galaxiga, or relax with the calming gameplay of Jelly Juice. If you prefer something more realistic, try Proton Bus Simulator Road. For word puzzle fans, we have Word Life. Download Extra Lives and dive into hours of offline fun with these amazing apps! Find your next favorite offline game today!