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"Oblivion Remastered: Original Dev Admits World-Scale Leveling Mistake"

Author : Claire Update:May 18,2025

Oblivion Remastered Release Gets Original Dev to Admit World-Scale Leveling Was a Mistake

Discover the insights from a key developer behind The Elder Scrolls IV: Oblivion as he reflects on the game's world-scale leveling system and its impact on the newly released remastered version. Dive into the details of how this feature has shaped the game's reception and the broader changes made to enhance the player experience.

The Elder Scrolls IV: Oblivion Remastered Changes Applauded by Former Dev

World-Scale Leveling Remains in Oblivion Remastered

Oblivion Remastered Release Gets Original Dev to Admit World-Scale Leveling Was a Mistake

In an insightful interview with VideoGamer, Bruce Nesmith, an original designer of Oblivion, candidly admitted that the inclusion of the world-scale leveling system was a misstep, despite its retention in the remastered version. Nesmith, who has also contributed to titles like Fallout 3, Skyrim, and Starfield, praised the adjustments made to the leveling mechanics in Oblivion Remastered, noting that they align more closely with modern gaming standards.

The original Oblivion required players to level up their major skills multiple times before resting to boost their attributes. The remastered version adopts a more fluid system akin to Skyrim, where players earn XP across all skill lines. Nesmith lauded Bethesda's bold move to refine this system, enhancing the game's accessibility for today's players.

Oblivion Remastered Release Gets Original Dev to Admit World-Scale Leveling Was a Mistake

However, Nesmith expressed reservations about the world-scale leveling system's return. This system adjusts enemy levels to match the player's, which he critiqued by saying, "It doesn’t matter that I went up in levels, the dungeon went up in levels with me." He believes this mechanic, absent in Skyrim, was a mistake, a sentiment echoed by fans since the game's 2006 debut. This has led to a robust modding community creating fixes, with efforts continuing in the remastered edition.

Oblivion Remastered is More Than Just a Remaster

Oblivion Remastered Release Gets Original Dev to Admit World-Scale Leveling Was a Mistake

The announcement of Oblivion being remastered sparked widespread interest, but the extent of the changes surprised even Nesmith. Initially expecting mere texture updates akin to Skyrim: Special Edition, he was astounded by the comprehensive overhaul. In another VideoGamer interview, he marveled at the "staggering amount of remastering," suggesting the term "remaster" might not fully capture the scale of the project.

Oblivion Remastered Release Gets Original Dev to Admit World-Scale Leveling Was a Mistake

Bethesda's commitment to rebuilding Tamriel using Unreal Engine 5 has resulted in a game that surpasses the original's limitations, earning high praise from the gaming community. At Game8, we awarded Oblivion Remastered a score of 90 out of 100, celebrating its dedication to enhancing the world of Cyrodiil with contemporary technology. For a deeper dive into our review, explore the article below.

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