Yasuhiro Anpo, director of the Resident Evil 2 and Resident Evil 4 remakes, revealed that the decision to revisit Resident Evil 2 stemmed from overwhelming fan demand. As Anpo stated, "We realized: people really want this to happen," prompting producer Hirabayashi's simple, "Alright, we'll do it."
Initially, Resident Evil 4 was considered the starting point. However, discussions revealed its already high acclaim and near-perfect status, making significant changes a risky proposition. The team thus shifted focus to the older Resident Evil 2, recognizing its need for modernization. To better understand player desires, they even studied fan-made projects.
Capcom wasn't alone in its deliberations. Even after two remakes and the announcement of a third, fans voiced concerns, arguing that Resident Evil 4, unlike its predecessors, didn't require an update.
While the 1990s PlayStation originals, Resident Evil 2 and Resident Evil 3, undeniably suffered from outdated fixed camera angles and clunky controls, Resident Evil 4's 2005 release revolutionized the survival horror genre. Despite initial reservations, the Resident Evil 4 remake successfully preserved the original's essence while dramatically enhancing gameplay and narrative.
The remake's commercial triumph and critical acclaim validated Capcom's decision, proving that even seemingly untouchable classics can be respectfully reimagined with a creative and innovative approach.